public static bool NewFactory(PaxIntent p_intent, out PaxState p_state) { PaxState parent0 = null; if (!PaxState._root.TryFindChildState(p_intent, out parent0)) { p_state = null; return(false); } String name = null; String type = p_intent._argv["p_type"]; switch (type) { case "Pax4Object": name = p_intent._argv["p_name"]; p_state = new Pax4Object(name, parent0); return(true); case "Pax4Sprite": name = p_intent._argv["p_name"]; p_state = new Pax4Sprite(name, parent0); return(true); case "Pax4Slider": name = p_intent._argv["p_name"]; p_state = new Pax4Slider(name, parent0); return(true); default: return(PaxState.NewFactory(p_intent, out p_state)); } }
public Pax4WorldLavaAndIce(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { if (Pax4ActorPlayerAmmoLava._current != null) { Pax4ActorPlayerAmmoLava._current.Dx(); } Pax4ActorPlayerAmmoLava._current = null; if (Pax4ActorPlayerAmmoIce._current != null) { Pax4ActorPlayerAmmoIce._current.Dx(); } Pax4ActorPlayerAmmoIce._current = null; if (Pax4ActorEnemyMonsterLava._current != null) { Pax4ActorEnemyMonsterLava._current.Dx(); } Pax4ActorEnemyMonsterLava._current = null; if (Pax4ActorEnemyMonsterIce._current != null) { Pax4ActorEnemyMonsterIce._current.Dx(); } Pax4ActorEnemyMonsterIce._current = null; Pax4ActorEnemyAmmoLava._current.Clear(); Pax4ActorEnemyAmmoIce._current.Clear(); }
public Pax4Slider(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { _positionModifier = new Pax4SpritePositionModifier("_positionModifier", null); _positionModifier.AddChild(this); _positionModifier.Ini(0.1f, 0.0f); }
public Pax4Sprite(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { if (p_parent0 != null && p_parent0 is Pax4Sprite) { _centerPosition = ((Pax4Sprite)p_parent0)._centerPosition + _centerPosition0; _rightViewingThreshold = ((Pax4Sprite)p_parent0)._rightViewingThreshold; _bottomViewingThreshold = ((Pax4Sprite)p_parent0)._bottomViewingThreshold; _topViewingThreshold = ((Pax4Sprite)p_parent0)._topViewingThreshold; _leftViewingThreshold = ((Pax4Sprite)p_parent0)._leftViewingThreshold; } else { if (Pax4Game._graphicsDeviceManager != null) { _rightViewingThreshold = Pax4Game._graphicsDeviceManager.PreferredBackBufferWidth; _bottomViewingThreshold = Pax4Game._graphicsDeviceManager.PreferredBackBufferHeight; } else { _rightViewingThreshold = 0; _bottomViewingThreshold = 0; } _topViewingThreshold = 0; _leftViewingThreshold = 0; } }
//private bool _dx = true; #endregion public Pax4Sound(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { _current = this; MediaPlayer.IsRepeating = false; MediaPlayer.Volume = 0.50f; }
public Pax4UiState(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { if (p_parent0 == null) { SetParent0(Pax4Ui._current); } }
public Pax4TouchState(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { #if !WINDOWS_MOUSE _state = TouchPanel.GetState(); #else _state = Mouse.GetState(); #endif }
public override void AddChild(PaxState p_state, bool p_recursive = true) { if (_currentSprite == null) { _currentSprite = (Pax4Sprite)p_state; } base.AddChild(p_state, p_recursive); }
public virtual void RegisterIntent() { //PaxState.RegisterIntent(); PaxState.RegisterIntent <Pax4Object>(); PaxState.RegisterIntent <Pax4Sprite>(); PaxState._newFactoryDelegate = NewFactory; PaxState._covertPropertyValueDelegate = ConvertPropertyValue; }
public Pax4Touch(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { #if !WINDOWS_MOUSE _touchPanelCapabilities = TouchPanel.GetCapabilities(); #endif Reset(); _flickVelocityThreshold *= Pax4Camera._current._scale2.X; _current = this; }
public void Enter(String p_uiState = null) { if (p_uiState == null) { return; } PaxState uiState = null; if (TryGetChild(p_uiState, out uiState)) { Enter((Pax4UiState)uiState); } }
//[Intent(_type, "AddChild", typeof(Pax4Sprite), "p_child")] public override void AddChild(PaxState p_state, bool p_recursive = true) { if (p_state != null) { base.AddChild(p_state, p_recursive); if (!(p_state is Pax4Sprite)) { return; } Pax4Sprite state = (Pax4Sprite)p_state; if (_childSprite == null) { _childSprite = new List <Pax4Sprite>(); } _childSprite.Add(state); if (_childSprite.Count == 1) { _currentSnapSprite = state; } if (_verticalScroll) { state.SetPosition(new Vector2(0.0f, _nextPosition + state._originRelativeScaledDraw.Y)); _nextPosition += .15f; this.SetRectangleWidthHeight(_rectangle0.Width, _rectangle0.Height + state._rectangle0.Height); //p_child.SetViewingThreshold(_leftViewingThreshold, _rightViewingThreshold,_topViewingThreshold,_bottomViewingThreshold); _dnextPosition = Math.Abs(_nextPosition - _nextPosition0); } else { state.SetPosition(new Vector2(_nextPosition + state._originRelativeScaledDraw.X, 0.0f)); _nextPosition += .65f; this.SetRectangleWidthHeight((int)(_rectangle0.Width + state._rectangle0.Width), _rectangle0.Height); // p_child.SetViewingThreshold(_leftViewingThreshold, _rightViewingThreshold, _topViewingThreshold, _bottomViewingThreshold); _dnextPosition = Math.Abs(_nextPosition - _nextPosition0); } p_state._parent0 = this; } _nextPosition0 = _nextPosition; }
public override void AddChild(PaxState p_state, bool p_recursive = true) { if (p_state is Pax4Sprite) { Pax4Sprite sprite = (Pax4Sprite)p_state; if (sprite == null) { return; } if (_sprite == null) { _sprite = new List <Pax4Sprite>(); } _sprite.Add(sprite); } base.AddChild(p_state, p_recursive); }
//public Pax4ModifierCamera _cameraPositionModifier = null; //public Pax4ModifierCamera _cameraTargetModifier = null; //public Pax4ModifierCamera _cameraShakeModifier = null; public Pax4Camera(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { _current = this; _backBufferWidth = Pax4Game._graphicsDeviceManager.PreferredBackBufferWidth; _backBufferHeight = Pax4Game._graphicsDeviceManager.PreferredBackBufferHeight; //if (_backBufferWidth > _backBufferHeight) //{ _aspectRatio = (float)_backBufferWidth / (float)_backBufferHeight; _isInViewFactor = 2.0f * (float)Math.Tan(_aspectRatio / 2.0f); // _scale.Z = _aspectRatio / 1.77778f; // _scale.X = _scale0.X / (float)_backBufferWidth; // _scale.Y = _scale0.Y / (float)_backBufferHeight; //} //else //{ // _aspectRatio = (float)_backBufferHeight / (float)_backBufferWidth; // _scale.Z = 1 / _aspectRatio / 1.77778f; // _scale.X = _scale0.X / (float)_backBufferHeight; // _scale.Y = _scale0.Y / (float)_backBufferWidth; //} //_scale2.X = _scale.X; //_scale2.Y = _scale.Y; //_matScale = Matrix.CreateScale(_scale2.X, _scale2.X, 1.0f); //_cameraShakeModifier = new Pax4CameraTargetModifier(); //_cameraShakeModifier.Ini(0.016f); //_cameraPositionModifier = new Pax4CameraPositionModifier(); //_cameraTargetModifier = new Pax4CameraPositionModifier(); Pax4Game._graphicsDeviceManager.ApplyChanges(); }
//private bool _dx = true; public Pax4SpriteFont(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { _current = this; }
public Pax4SpriteRotationModifier(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4CameraPositionModifier(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4CameraTargetModifier(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4ModifierCamera(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { _hasTarget0 = Pax4Camera._current._hasTarget; }
public Pax4ModifierWayPointPathScale(String p_name, PaxState p_parent0, Pax4WayPointPath p_wayPointPath = null) : base(p_name, p_parent0, p_wayPointPath) { }
public Pax4SpriteColorModifier(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4Ui(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { _current = this; }
public Pax4ModifierWayPointPath(String p_name, PaxState p_parent0, Pax4WayPointPath p_wayPointPath = null) : base(p_name, p_parent0) { AddPath(p_wayPointPath); }
//public Pax4ModifierSprite(String p_name, Pax4Object p_parent0) // : base(p_name, p_parent0) //{ // AddSprite(p_sprite); // _currentSprite = p_sprite; //} public Pax4ModifierSprite(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4EffectState(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4Object(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4SpriteTextNumberModifier(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4ModelState(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { }
public Pax4SoundLavaAndIce(String p_name, PaxState p_parent0) : base(p_name, p_parent0) { MediaPlayer.Volume = 0f; //!* _current = this; List <String> list = new List <String>(); //****************** //sound************* //****************** list.Add("Sound/lavaandiceMenu1"); list.Add("Sound/lavaandiceMenu2"); list.Add("Sound/lavaandiceMission1"); list.Add("Sound/lavaandiceMission2"); LoadSong(list); list.Clear(); list.Add("Sound/lavaandiceGameOver"); list.Add("Sound/lavaandiceWinParade"); LoadStateSong(list); list.Clear(); list.Add("Sound/lavaandiceButtonAccepted"); list.Add("Sound/lavaandiceButtonDenied"); list.Add("Sound/lavaandiceBurning"); list.Add("Sound/lavaandiceBurning1"); list.Add("Sound/lavaandiceFreezing"); list.Add("Sound/lavaandiceFreezing1"); list.Add("Sound/lavaandiceLavaLaunch"); list.Add("Sound/lavaandiceLavaLaunch1"); list.Add("Sound/lavaandiceIceLaunch"); list.Add("Sound/lavaandiceIceLaunch1"); list.Add("Sound/lavaandiceLavaExplosion"); list.Add("Sound/lavaandiceLavaExplosion1"); list.Add("Sound/lavaandiceIceExplosion"); list.Add("Sound/lavaandiceIceExplosion1"); list.Add("Sound/lavaandiceTrumpet"); list.Add("Sound/lavaandiceTimer1"); list.Add("Sound/lavaandiceTimer2"); LoadSoundEffect(list); list.Clear(); //****************** //soundeffect************* //****************** _lavaandiceButtonAccepted = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceButtonAccepted"); _lavaandiceButtonDenied = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceButtonDenied"); _lavaandiceBurning = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceBurning"); _lavaandiceBurning1 = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceBurning1"); _lavaandiceFreezing = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceFreezing"); _lavaandiceFreezing1 = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceFreezing1"); _lavaandiceLavaLaunch = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceLavaLaunch"); _lavaandiceLavaLaunch1 = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceLavaLaunch1"); _lavaandiceIceLaunch = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceIceLaunch"); _lavaandiceIceLaunch1 = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceIceLaunch1"); _lavaandiceLavaExplosion = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceLavaExplosion"); _lavaandiceLavaExplosion1 = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceLavaExplosion1"); _lavaandiceIceExplosion = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceIceExplosion"); _lavaandiceIceExplosion1 = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceIceExplosion1"); _lavaandiceTrumpet = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceTrumpet"); _lavaandiceTimer1 = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceTimer1"); _lavaandiceTimer2 = Pax4Sound._current.GetSoundEffect("Sound/lavaandiceTimer2"); }
public static bool ConvertPropertyValue(PaxState p_state, FieldInfo p_fieldInfo, String p_result) { if (p_state == null || p_result == null) { return(false); } try { String propertyInfo = p_fieldInfo.FieldType.ToString(); switch (propertyInfo) { case "Microsoft.Xna.Framework.Vector2": Vector2 v2Result; if (PaxTools.Deserialize <Vector2>(p_result, out v2Result)) { p_fieldInfo.SetValue(p_state, v2Result); } return(true); case "Microsoft.Xna.Framework.Rectangle": Rectangle rectResult; if (PaxTools.Deserialize <Rectangle>(p_result, out rectResult)) { p_fieldInfo.SetValue(p_state, rectResult); } return(true); case "Microsoft.Xna.Framework.Vector3": Vector3 v3Result; if (PaxTools.Deserialize <Vector3>(p_result, out v3Result)) { p_fieldInfo.SetValue(p_state, v3Result); } return(true); case "Microsoft.Xna.Framework.Vector4": Vector4 v4Result; if (PaxTools.Deserialize <Vector4>(p_result, out v4Result)) { p_fieldInfo.SetValue(p_state, v4Result); } return(true); case "Microsoft.Xna.Framework.Matrix": Matrix matResult; if (PaxTools.Deserialize <Matrix>(p_result, out matResult)) { p_fieldInfo.SetValue(p_state, matResult); } return(true); case "Microsoft.Xna.Framework.Quaternion": Quaternion quatResult; if (PaxTools.Deserialize <Quaternion>(p_result, out quatResult)) { p_fieldInfo.SetValue(p_state, quatResult); } return(true); case "Microsoft.Xna.Framework.Color": Color cResult; if (PaxTools.Deserialize <Color>(p_result, out cResult)) { p_fieldInfo.SetValue(p_state, cResult); } return(true); default: return(PaxState.ConvertPropertyValue(p_state, p_fieldInfo, p_result)); } } catch (Exception ex) { #if WINDOWS Console.WriteLine(ex.ToString()); #endif } return(false); }