public static PawnRenderFlags ChangeFlags(PawnRenderFlags pawnRenderFlags)
        {
            pawnRenderFlags |= PawnRenderFlags.Headgear;
            pawnRenderFlags |= PawnRenderFlags.Clothes;

            return(pawnRenderFlags);
        }
示例#2
0
 public static bool Prefix(Pawn ___pawn, Vector3 rootLoc, Rot4 pawnRotation, PawnRenderFlags flags)
 {
     if (___pawn.jobs?.curDriver is JobDriver_PlayArchery playArchery)
     {
         playArchery.DrawEquipment(rootLoc, pawnRotation, flags);
         return(false);
     }
     return(true);
 }
        public static void Prefix(PawnRenderer __instance, Pawn ___pawn, Vector3 rootLoc, Vector3 headOffset, float angle, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, PawnRenderFlags flags)
        {
            pawn = ___pawn;
            if (pawn == null || __instance == null)
            {
                return;
            }

            isDrafted = pawn.RaceProps.Humanlike && pawn.Drafted;

            apparelGraphics = __instance.graphics.apparelGraphics;

            Patch_PawnRenderer_DrawHeadHair.flags      = flags;
            Patch_PawnRenderer_DrawHeadHair.headFacing = headFacing;
            skipDontShaveHead = false;
        }
        public void DrawEquipment(Vector3 rootLoc, Rot4 pawnRotation, PawnRenderFlags flags)
        {
            if (pawn.pather.Moving)
            {
                return;
            }
            Vector3 drawLoc = new Vector3(0f, (pawnRotation == Rot4.North) ? (-0.00289575267f) : 0.03474903f, 0f);
            Vector3 vector  = TargetA.Thing.DrawPos;
            float   num     = 0f;

            if ((vector - pawn.DrawPos).MagnitudeHorizontalSquared() > 0.001f)
            {
                num = (vector - pawn.DrawPos).AngleFlat();
            }
            drawLoc += rootLoc + new Vector3(0f, 0f, 0.4f).RotatedBy(num);
            if (bow is null)
            {
                bow = ThingMaker.MakeThing(VFEM_DefOf.Bow_Great);
            }
            DrawEquipmentAiming(bow, drawLoc, num);
        }
示例#5
0
 public bool ShouldDrawEntry(PawnRenderFlags flags, Rot4 bodyFacing, Vector2 size, bool renderBody, out Graphic pauldronMaterial, out Mesh pauldronMesh, out Vector3 offset)
 {
     this.size        = size;
     pauldronMaterial = null;
     offset           = OffsetFor(bodyFacing);
     if (!renderBody)
     {
         if (!Drawer.onHead || (Props.drawInBed.HasValue && Props.drawInBed.Value == false))
         {
             pauldronMesh = null;
             return(false);
         }
     }
     pauldronMesh = this.MeshSet.MeshAt(bodyFacing);
     if (pauldronMesh == null)
     {
         pauldronMesh = !Drawer.onHead ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing) : MeshPool.humanlikeHeadSet.MeshAt(bodyFacing);
         if (AdeptusIntergrationUtility.enabled_AlienRaces)
         {
             pauldronMesh = GetPauldronMesh(flags, apparel.Wearer, bodyFacing, !Drawer.onHead);
         }
     }
     if (apparel.Wearer.RaceProps.Humanlike)
     {
         if (this.CheckPauldronRotation(bodyFacing))
         {
             if (Graphic == null || (Graphic != null && Drawer.pawn != apparel.Wearer))
             {
                 //    //    Log.Message(string.Format("ShouldDrawPauldron UpdatePadGraphic"));
                 UpdateGraphic();
             }
             pauldronMaterial = Graphic;//.GetColoredVersion(shader, this.mainColorFor(Entry), this.secondaryColorFor(Entry)).MatAt(bodyFacing, this.parent);
             return(true);
         }
     }
     return(false);
 }
示例#6
0
        public override void DrawWornExtras()
        {
            base.DrawWornExtras();
            if (!Pauldrons.NullOrEmpty())
            {
                PawnRenderFlags flags      = Wearer.Drawer.renderer.GetDefaultRenderFlags(Wearer);
                Quaternion      quat       = Quaternion.AngleAxis(0, Vector3.up);
                Vector3         vector     = Wearer.Drawer.renderer.GetBodyPos(Wearer.DrawPos, out bool renderBody);
                Rot4            headfacing = Wearer.Rotation;
                Rot4            bodyFacing = Wearer.Rotation;
                bool            portrait   = flags.FlagSet(PawnRenderFlags.Portrait);
                Vector2         size       = (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : Wearer.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size);
                if (AdeptusIntergrationUtility.enabled_AlienRaces)
                {
                    PawnRenderUtility.AlienRacesPatch(Wearer, bodyFacing, out size, portrait);
                }
                else
                {
                    size = new Vector2(1.5f, 1.5f);
                }
                foreach (CompPauldronDrawer Pauldron in Pauldrons)
                {
                    Vector3 center = vector + (quat * Pauldron.GetOffsetFor(bodyFacing, false));
                    if (Pauldron.activeEntries.NullOrEmpty())
                    {
                        Pauldron.Initialize();
                    }
                    foreach (ShoulderPadEntry entry in Pauldron.activeEntries)
                    {
                        //    entry.Drawer = Pauldron;
                        if (entry.apparel == null)
                        {
                            entry.apparel = this;
                        }
                        if (entry.Drawer == null)
                        {
                            Log.Warning("Warning! Drawer null");
                        }
                        if (!entry.ForceDynamicDraw)
                        {
                            continue;
                        }

                        if (entry.ShouldDrawEntry(flags, bodyFacing, size, renderBody, out Graphic pauldronMat, out Mesh pauldronMesh, out Vector3 offset))
                        {
                            if (Pauldron.onHead || renderBody)
                            {
                                Vector3 drawAt = Wearer.Drawer.DrawPos + (quat * Pauldron.GetOffsetFor(bodyFacing, false));

                                /*
                                 * drawAt.y += 0.009687258f;
                                 * drawAt.y += 0.022166021f;
                                 * drawAt.y += 0.028957527f;
                                 * drawAt.y += 0.97f;
                                 */
                                GenDraw.DrawMeshNowOrLater
                                (
                                    // pauldronMesh,
                                    PawnRenderUtility.GetPawnMesh(portrait, Wearer, entry.Props.flipWest && bodyFacing == Rot4.West ? bodyFacing.Opposite : bodyFacing, !Pauldron.onHead),
                                    drawAt + (quat * offset),
                                    quat,
                                    PawnRenderUtility.OverrideMaterialIfNeeded(pauldronMat.MatAt(bodyFacing), Wearer),
                                    flags.FlagSet(PawnRenderFlags.DrawNow)
                                );
                            }
                        }
                    }
                }
            }
            if (!Extras.NullOrEmpty())
            {
                PawnRenderFlags flags      = Wearer.Drawer.renderer.GetDefaultRenderFlags(Wearer);
                Quaternion      quat       = Quaternion.AngleAxis(0, Vector3.up);
                Vector3         vector     = Wearer.DrawPos;
                Rot4            headfacing = Wearer.Rotation;
                Rot4            bodyFacing = Wearer.Rotation;
                bool            portrait   = flags.FlagSet(PawnRenderFlags.Portrait);
                Vector2         size       = (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : Wearer.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size);
                if (AdeptusIntergrationUtility.enabled_AlienRaces)
                {
                    PawnRenderUtility.AlienRacesPatch(Wearer, bodyFacing, out size, portrait);
                }
                else
                {
                    size = new Vector2(1.5f, 1.5f);
                }
                foreach (CompApparelExtraPartDrawer ExtraDrawer in Extras)
                {
                    Vector3 drawAt = Wearer.DrawPos;
                    if (!ExtraDrawer.Props.ExtrasEntries.NullOrEmpty())
                    {
                        bool onHead = ExtraDrawer.onHead || ExtraDrawer.ExtraPartEntry.OnHead || ExtraDrawer.Props.onHead;
                        Rot4 facing = onHead ? headfacing : bodyFacing;
                        if (!ExtraDrawer.ExtraPartEntry.DynamicDraw)
                        {
                            continue;
                        }
                        if (ExtraDrawer.ShouldDrawExtra(Wearer, this, facing, out Material extraMat))
                        {
                            if (onHead || !PawnRenderFlagsExtension.FlagSet(flags, PawnRenderFlags.Invisible))
                            {
                                if (onHead)
                                {
                                    Vector3 v = vector + quat * Wearer.Drawer.renderer.BaseHeadOffsetAt(headfacing);
                                    drawAt = v + quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y);
                                }
                                else
                                {
                                    drawAt = vector + (quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y));
                                }

                                /*
                                 * GenDraw.DrawMeshNowOrLater
                                 *  (
                                 *      // pauldronMesh,
                                 *      PawnRenderUtility.GetPawnMesh(portrait, Wearer, facing, !onHead),
                                 *      drawAt,
                                 *      quat,
                                 *      PawnRenderUtility.OverrideMaterialIfNeeded(extraMat, Wearer),
                                 *      ExtraDrawer.ExtraPartEntry.animateExtra
                                 *  );
                                 */
                                Graphics.DrawMesh(
                                    PawnRenderUtility.GetPawnMesh(portrait, Wearer, facing, !onHead),
                                    drawAt,
                                    quat,
                                    PawnRenderUtility.OverrideMaterialIfNeeded(extraMat, Wearer),
                                    0);
                            }
                            //    vector.y += CompApparelExtaDrawer.MinClippingDistance;
                        }
                    }
                }
            }

            if (!Shields.NullOrEmpty())
            {
                foreach (var item in Shields)
                {
                    item.DrawShield();
                }
            }
        }
        // PawnRenderer.RenderPawnInternal
        private static bool RenderPawnInternal(PawnRenderer __instance, Vector3 rootLoc, bool renderBody,
                                               Rot4 bodyFacing,
                                               RotDrawMode bodyDrawType, PawnRenderFlags flags)
        {
            var          value = Traverse.Create(__instance).Field("pawn").GetValue <Pawn>();
            CompWerewolf compWerewolf;
            bool         result;

            if ((compWerewolf = value?.GetComp <CompWerewolf>()) != null && compWerewolf.IsTransformed)
            {
                if (compWerewolf.CurrentWerewolfForm.bodyGraphicData == null ||
                    __instance.graphics.nakedGraphic == null)
                {
                    compWerewolf.CurrentWerewolfForm.bodyGraphicData = compWerewolf.CurrentWerewolfForm.def.graphicData;
                    __instance.graphics.nakedGraphic = compWerewolf.CurrentWerewolfForm.bodyGraphicData.Graphic;
                }

                if (renderBody)
                {
                    var vector = rootLoc;
                    vector.y += 0.0046875f;
                    if (bodyDrawType == RotDrawMode.Rotting && !value.RaceProps.Humanlike &&
                        __instance.graphics.dessicatedGraphic != null && (flags & PawnRenderFlags.Portrait) == 0)
                    {
                        __instance.graphics.dessicatedGraphic.Draw(vector, bodyFacing, value);
                    }
                    else
                    {
                        var mesh = __instance.graphics.nakedGraphic.MeshAt(bodyFacing);
                        var list = __instance.graphics.MatsBodyBaseAt(bodyFacing, bodyDrawType);
                        foreach (var baseMat in list)
                        {
                            var damagedMat = __instance.graphics.flasher.GetDamagedMat(baseMat);
                            var vector2    = new Vector3(vector.x, vector.y, vector.z);
                            if ((flags & PawnRenderFlags.Portrait) != 0)
                            {
                                vector2.x *= 1f + (1f - compWerewolf.CurrentWerewolfForm.def.CustomPortraitDrawSize.x);
                                vector2.z *= 1f + (1f - compWerewolf.CurrentWerewolfForm.def.CustomPortraitDrawSize.y);
                            }
                            else
                            {
                                vector2 = Vector3.zero;
                            }

                            GenDraw.DrawMeshNowOrLater(mesh, vector + vector2, Quaternion.identity, damagedMat,
                                                       true);
                            vector.y += 0.0046875f;
                        }

                        if (bodyDrawType == 0)
                        {
                            var vector3 = rootLoc;
                            vector3.y += 0.01875f;
                            Traverse.Create(__instance).Field("woundOverlays").GetValue <PawnWoundDrawer>()
                            .RenderOverBody(vector3, mesh, Quaternion.identity, true,
                                            BodyTypeDef.WoundLayer.Body, bodyFacing);
                        }
                    }
                }

                result = false;
            }
            else
            {
                result = true;
            }

            return(result);
        }
        public static bool RenderVampire(PawnRenderer __instance, Vector3 rootLoc, float angle, bool renderBody,
                                         Rot4 bodyFacing, RotDrawMode bodyDrawType, PawnRenderFlags flags)
        {
            Quaternion quat = Quaternion.AngleAxis(angle, Vector3.up);

            Pawn p = Traverse.Create(__instance).Field("pawn").GetValue <Pawn>();

            if (p?.Map?.GetComponent <MapComponent_HiddenTracker>()?.hiddenCharacters?.Contains(p) ?? false)
            {
                //<texPath>Things/Pawn/Animal/Tenebrous/tenebrous</texPath>
                //<drawSize>2.0</drawSize>
                if (VampireGraphicUtility.invisibleForm == null)
                {
                    var graphicData = new GraphicData();
                    graphicData.drawSize = new Vector2(2, 2);
                    graphicData.texPath  = "Things/Pawn/Hidden/hidden";
                    VampireGraphicUtility.invisibleForm = graphicData.Graphic;
                }
                __instance.graphics.nakedGraphic = VampireGraphicUtility.invisibleForm;
                return(false);
            }
            if (p?.Map?.GetComponent <MapComponent_HiddenTracker>()?.toRemoveCharacters?.Contains(p) ?? false)
            {
                __instance.graphics.nakedGraphic = null;
                if (p.IsVampire() && p.VampComp() is CompVampire vampCompy)
                {
                    vampCompy.atDirty = true;
                }
                p?.Map?.GetComponent <MapComponent_HiddenTracker>()?.toRemoveCharacters.Remove(p);
                //return false;
            }
            if (p?.VampComp() is CompVampire v)
            {
                if (v.Transformed)
                {
                    if (__instance.graphics.nakedGraphic == null || v.CurFormGraphic == null || v.atDirty)
                    {
                        if (v.CurrentForm != null)
                        {
                            if (v.CurrentForm.GetCompProperties <CompAnimated.CompProperties_Animated>() is CompAnimated.CompProperties_Animated Props)
                            {
                                Graphic curGraphic = v.CurFormGraphic;
                                v.CurFormGraphic = CompAnimated.CompAnimated.ResolveCurGraphic(p, Props, ref curGraphic, ref v.atCurIndex, ref v.atCurTicks, ref v.atDirty, false);
                            }
                            else
                            {
                                v.CurFormGraphic = v.CurrentForm.bodyGraphicData.Graphic;
                            }
                        }
                        else
                        {
                            v.CurFormGraphic = p.kindDef.lifeStages[p.ageTracker.CurLifeStageIndex].bodyGraphicData.Graphic;// v.CurrentForm.lifeStages[0].bodyGraphicData.Graphic;
                        }
                        __instance.graphics.nakedGraphic = v.CurFormGraphic;
                        __instance.graphics.ResolveApparelGraphics();
                    }
                    Mesh mesh = null;
                    if (renderBody)
                    {
                        Vector3 loc = rootLoc;
                        loc.y += 0.0046875f;
                        if (bodyDrawType == RotDrawMode.Dessicated && !p.RaceProps.Humanlike && __instance.graphics.dessicatedGraphic != null && !flags.HasFlag(PawnRenderFlags.Portrait))
                        {
                            __instance.graphics.dessicatedGraphic.Draw(loc, bodyFacing, p);
                        }
                        else
                        {
                            mesh = __instance.graphics.nakedGraphic.MeshAt(bodyFacing);
                            List <Material> list = __instance.graphics.MatsBodyBaseAt(bodyFacing, bodyDrawType);
                            for (int i = 0; i < list.Count; i++)
                            {
                                Material damagedMat  = __instance.graphics.flasher.GetDamagedMat(list[i]);
                                Vector3  scaleVector = new Vector3(loc.x, loc.y, loc.z);
                                if (flags.HasFlag(PawnRenderFlags.Portrait))
                                {
                                    scaleVector.x *= 1f + (1f - (flags.HasFlag(PawnRenderFlags.Portrait) ?
                                                                 v.CurrentForm.bodyGraphicData.drawSize :
                                                                 v.CurrentForm.bodyGraphicData.drawSize)
                                                           .x);
                                    scaleVector.z *= 1f + (1f - (flags.HasFlag(PawnRenderFlags.Portrait) ?
                                                                 v.CurrentForm.bodyGraphicData.drawSize :
                                                                 v.CurrentForm.bodyGraphicData.drawSize)
                                                           .y);
                                }
                                else
                                {
                                    scaleVector = new Vector3(0, 0, 0);
                                }
                                GenDraw.DrawMeshNowOrLater(mesh, loc + scaleVector, quat, damagedMat, flags.FlagSet(PawnRenderFlags.DrawNow));
                                //HasFlag(PawnRenderFlags.Portrait));

                                //GenDraw.DrawMeshNowOrLater(mesh, Matrix4x4.TRS(loc + scaleVector, quat, Vector3.one), damagedMat, flags.FlagSet(PawnRenderFlags.DrawNow));

                                loc.y += 0.0046875f;
                            }
                            if (bodyDrawType == RotDrawMode.Fresh)
                            {
                                Vector3 drawLoc = rootLoc;
                                drawLoc.y += 0.01875f;
                                Traverse.Create(__instance).Field("woundOverlays").GetValue <PawnWoundDrawer>().RenderOverBody(drawLoc, mesh, quat, flags.FlagSet(PawnRenderFlags.DrawNow), BodyTypeDef.WoundLayer.Body, bodyFacing);
                                //Traverse.Create(__instance).Field("woundOverlays").GetValue<PawnWoundDrawer>().RenderOverBody(drawLoc, mesh, quat, flags.HasFlag(PawnRenderFlags.Portrait), BodyTypeDef.WoundLayer.Body, bodyFacing);
                            }
                        }
                    }
                    return(false);
                }
                else if (!v.Transformed && v.CurFormGraphic != null)
                {
                    v.CurFormGraphic = null;
                    __instance.graphics.ResolveAllGraphics();
                }
            }
            return(true);
        }
示例#9
0
        static void renderStaticEquipment(Pawn pawn, Rot4 bodyFacing, Vector3 vector, Quaternion quaternion, PawnRenderFlags flags)
        {
            if (!Settings.corpse_display_equipment || flags.FlagSet(PawnRenderFlags.Portrait) || !pawn.Dead || pawn.Spawned || pawn.equipment == null || pawn.equipment.Primary == null)
            {
                return;
            }
            var eq     = pawn.equipment.Primary;
            var offset = eq.def.equippedAngleOffset % 360f;
            Graphic_StackCount graphic_StackCount = eq.Graphic as Graphic_StackCount;
            Material           matSingle;

            if (graphic_StackCount == null)
            {
                matSingle = eq.Graphic.MatSingle;
            }
            else
            {
                matSingle = graphic_StackCount.SubGraphicForStackCount(1, eq.def).MatSingle;
            }

            float   an = 0;
            Vector3 ax = Vector3.up;

            quaternion.ToAngleAxis(out an, out ax);
            GenDraw.DrawMeshNowOrLater(MeshPool.plane10, vector + quaternion * new Vector3(0, 0, -0.22f) + new Vector3(0f, 0.0367346928f, 0f), Quaternion.AngleAxis(-45f - (an - 180f) * 0.2f + offset, Vector3.up), matSingle, flags.FlagSet(PawnRenderFlags.DrawNow));
        }
 public static Mesh GetHeadMesh(PawnRenderFlags renderFlags, Pawn pawn, Rot4 headFacing, PawnGraphicSet graphics)
 {
     return(null);
 }
            private static Material GetMaterial(PawnRenderer renderer, Pawn pawn, ApparelGraphicRecord record, Rot4 bodyFacing, PawnRenderFlags flags)
            {
                Material mat = record.graphic.MatAt(bodyFacing);

                if (flags.FlagSet(PawnRenderFlags.Cache))
                {
                    return(mat);
                }

                return((Material)mOverrideMaterialIfNeeded.Invoke(renderer, new object[] { mat, pawn, flags.FlagSet(PawnRenderFlags.Portrait) }));
            }
            private static void DrawHeadApparel(PawnRenderer renderer, Pawn pawn, Vector3 rootLoc, Vector3 headLoc, Vector3 headOffset, Rot4 bodyFacing, Quaternion quaternion, PawnRenderFlags flags, Rot4 headFacing, ref bool hideHair)
            {
                if (flags.FlagSet(PawnRenderFlags.Portrait) && Prefs.HatsOnlyOnMap)
                {
                    return;
                }
                if (!flags.FlagSet(PawnRenderFlags.Headgear))
                {
                    return;
                }
                List <ApparelGraphicRecord> apparelGraphics = renderer.graphics.apparelGraphics;

                // This will limit us to only 32 layers of headgear
                float interval = YOffsetIntervalClothes / 32;

                Vector3 customScale = Vec2ToVec3(GetHeadCustomSize(pawn.def));
                Vector3 headwearPos = headLoc + Vec2ToVec3(GetHeadCustomOffset(pawn.def));

                Mesh mesh = GetHeadMesh(flags, pawn, headFacing, renderer.graphics) ?? renderer.graphics.HairMeshSet.MeshAt(bodyFacing);

                for (int i = 0; i < apparelGraphics.Count; i++)
                {
                    ApparelGraphicRecord apparelRecord = apparelGraphics[i];
                    if (apparelRecord.sourceApparel.def.apparel.LastLayer == ApparelLayerDefOf.Overhead && !apparelRecord.sourceApparel.def.apparel.hatRenderedFrontOfFace)
                    {
                        hideHair = apparelRecord.sourceApparel?.def?.GetModExtension <ApperalRenderingExtension>()?.HideHair ?? true;
                    }
                    else if (apparelRecord.sourceApparel.def.apparel.LastLayer.GetModExtension <ApparelLayerExtension>()?.IsHeadwear ?? false)
                    {
                        Material apparelMat = GetMaterial(renderer, pawn, apparelRecord, bodyFacing, flags);

                        if (apparelRecord.sourceApparel.def.apparel.hatRenderedFrontOfFace)
                        {
                            Matrix4x4 matrix  = new Matrix4x4();
                            Vector3   maskLoc = rootLoc + headOffset;
                            maskLoc.y += !(bodyFacing == north) ? YOffsetPostHead : YOffsetBehind;
                            matrix.SetTRS(maskLoc, quaternion, customScale);
                            GenDraw.DrawMeshNowOrLater(mesh, matrix, apparelMat, flags.FlagSet(PawnRenderFlags.DrawNow));
                        }
                        else
                        {
                            Matrix4x4 matrix = new Matrix4x4();
                            hideHair       = apparelRecord.sourceApparel?.def?.GetModExtension <ApperalRenderingExtension>()?.HideHair ?? true;
                            headwearPos.y += interval;
                            matrix.SetTRS(headwearPos, quaternion, customScale);
                            GenDraw.DrawMeshNowOrLater(mesh, matrix, apparelMat, flags.FlagSet(PawnRenderFlags.DrawNow));
                        }
                    }
                }
            }
        private static void RenderFacepaint(PawnRenderer instance, bool hideFacepaint, RotDrawMode bodyDrawType, PawnRenderFlags flags, Rot4 headFacing, Vector3 baseDrawPos, Quaternion quaternion)
        {
            var pawn = instance.graphics.pawn;

            if (bodyDrawType != RotDrawMode.Dessicated && !flags.FlagSet(PawnRenderFlags.HeadStump) &&
                pawn.GetComp <CompFacepaint>() is CompFacepaint facepaintComp)
            {
                Mesh mesh = instance.graphics.HairMeshSet.MeshAt(headFacing);

                if (facepaintComp.facepaintGraphicOne != null)
                {
                    GenDraw.DrawMeshNowOrLater(mesh, baseDrawPos - new Vector3(0, 0.0007f, 0), quaternion, facepaintComp.facepaintGraphicOne.MatAt(headFacing), flags.FlagSet(PawnRenderFlags.DrawNow));
                }

                if (facepaintComp.facepaintGraphicTwo != null)
                {
                    GenDraw.DrawMeshNowOrLater(mesh, baseDrawPos - new Vector3(0, 0.0005f, 0), quaternion, facepaintComp.facepaintGraphicTwo.MatAt(headFacing), flags.FlagSet(PawnRenderFlags.DrawNow));
                }
            }
        }
        public static void DrawAddons(ref PawnRenderFlags flags, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 bodyFacing, Mesh mesh, Rot4 headfacing, bool renderBody)
        {
            if (!pawn.RaceProps.Humanlike || PawnRenderFlagsExtension.FlagSet(flags, (PawnRenderFlags)4))
            {
                return;
            }

            /*
             * //    Log.Message(string.Concat(new string[]
             * {
             *  "DRAWING EXTRAS FOR: " + pawn.NameFullColored + " | " + flags.ToString() + " | ",
             *  (!pawn.RaceProps.Humanlike || PawnRenderFlagsExtension.FlagSet(flags, (PawnRenderFlags)4)).ToString(),
             *  " | ",
             *  PawnRenderFlagsExtension.FlagSet(flags, (PawnRenderFlags)4).ToString(),
             *  " | ",
             *  (!pawn.RaceProps.Humanlike).ToString()
             * }));
             */
            //    Log.Message("DrawAddons "+ flags.ToString());
            if (flags.FlagSet(PawnRenderFlags.Invisible))
            {
                //    Log.Message("PawnRenderFlags.Invisible");
                return;
            }
            bool    portrait    = flags.FlagSet(PawnRenderFlags.Portrait);
            Vector2 defaultSize = mesh?.bounds.size ?? (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : pawn.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size);
            Vector2 size        = mesh?.bounds.size ?? (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : pawn.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size);

            if (pawn.RaceProps.Humanlike)
            {
                if (pawn.apparel != null && pawn.apparel.WornApparelCount > 0)
                {
                    //    Log.Message("DrawAddons for "+ pawn.apparel.WornApparelCount+" apparel");
                    if (AdeptusIntergrationUtility.enabled_AlienRaces)
                    {
                        PawnRenderUtility.AlienRacesPatch(pawn, bodyFacing, out size, portrait);
                    }
                    else
                    {
                        size = new Vector2(1.5f, 1.5f);
                    }

                    List <Apparel> worn = pawn.apparel.WornApparel;
                    for (int wa = 0; wa < worn.Count; wa++)
                    {
                        Apparel apparel = worn[wa];
                        if (apparel is ApparelComposite composite)
                        {
                            //     Log.Message("composite");
                            if (!composite.Pauldrons.NullOrEmpty() && AMAMod.settings.AllowPauldronDrawer)
                            {
                                for (int i = 0; i < composite.Pauldrons.Count; i++)
                                {
                                    CompPauldronDrawer Pauldron = composite.Pauldrons[i] as CompPauldronDrawer;
                                    if (Pauldron != null)
                                    {
                                        Vector3 center = vector + (quat * Pauldron.GetOffsetFor(bodyFacing, false));
                                        if (Pauldron.activeEntries.NullOrEmpty())
                                        {
                                            Pauldron.Initialize();
                                        }
                                        foreach (ShoulderPadEntry entry in Pauldron.activeEntries)
                                        {
                                            //    entry.Drawer = Pauldron;
                                            if (entry.apparel == null)
                                            {
                                                entry.apparel = apparel;
                                            }
                                            if (entry.Drawer == null)
                                            {
                                                Log.Warning("Warning! Drawer null");
                                            }

                                            /*
                                             * if (entry.ForceDynamicDraw)
                                             * {
                                             *  continue;
                                             * }
                                             */
                                            if (entry.ShouldDrawEntry(flags, bodyFacing, size, renderBody, out Graphic pauldronMat, out Mesh pauldronMesh, out Vector3 offset))
                                            {
                                                if (Pauldron.onHead || renderBody)
                                                {
                                                    GenDraw.DrawMeshNowOrLater
                                                    (
                                                        // pauldronMesh,
                                                        PawnRenderUtility.GetPawnMesh(portrait, pawn, entry.Props.flipWest && bodyFacing == Rot4.West ? bodyFacing.Opposite : bodyFacing, !Pauldron.onHead),
                                                        center + (quat * offset),
                                                        quat,
                                                        PawnRenderUtility.OverrideMaterialIfNeeded(pauldronMat.MatAt(bodyFacing), pawn),
                                                        flags.FlagSet(PawnRenderFlags.DrawNow)
                                                    );
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                            if (!composite.Extras.NullOrEmpty() && AMAMod.settings.AllowExtraPartDrawer)
                            {
                                for (int i = 0; i < composite.Extras.Count; i++)
                                {
                                    CompApparelExtraPartDrawer ExtraDrawer = composite.Extras[i];
                                    if (ExtraDrawer != null)
                                    {
                                        if (ExtraDrawer.hidesHead)
                                        {
                                            flags |= PawnRenderFlags.HeadStump;
                                        }
                                        Vector3 drawAt = vector;
                                        if (!ExtraDrawer.Props.ExtrasEntries.NullOrEmpty())
                                        {
                                            bool onHead = ExtraDrawer.onHead || ExtraDrawer.ExtraPartEntry.OnHead || ExtraDrawer.Props.onHead;
                                            Rot4 facing = onHead ? headfacing : bodyFacing;
                                            if (ExtraDrawer.ExtraPartEntry.DynamicDraw)
                                            {
                                                continue;
                                            }
                                            if (ExtraDrawer.ShouldDrawExtra(pawn, apparel, facing, out Material extraMat))
                                            {
                                                if (onHead || renderBody)
                                                {
                                                    if (onHead)
                                                    {
                                                        Vector3 v = vector + quat * pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing);
                                                        drawAt = v + quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y);
                                                    }
                                                    else
                                                    {
                                                        drawAt = vector + (quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y));
                                                    }
                                                    GenDraw.DrawMeshNowOrLater
                                                    (
                                                        // pauldronMesh,
                                                        PawnRenderUtility.GetPawnMesh(portrait, pawn, facing, !onHead),
                                                        drawAt,
                                                        quat,
                                                        PawnRenderUtility.OverrideMaterialIfNeeded(extraMat, pawn),
                                                        flags.FlagSet(PawnRenderFlags.DrawNow) || ExtraDrawer.ExtraPartEntry.DynamicDraw
                                                    );
                                                }
                                                //    vector.y += CompApparelExtaDrawer.MinClippingDistance;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        else
                        {
                            //    Log.Message("noncomposite");
                            for (int i = 0; i < apparel.AllComps.Count; i++)
                            {
                                if (AMAMod.settings.AllowPauldronDrawer)
                                {
                                    CompPauldronDrawer Pauldron = apparel.AllComps[i] as CompPauldronDrawer;
                                    if (Pauldron != null)
                                    {
                                        //    Log.Message("Pauldron");
                                        Vector3 center = vector + (quat * Pauldron.GetOffsetFor(bodyFacing, false));
                                        if (Pauldron.activeEntries.NullOrEmpty())
                                        {
                                            Pauldron.Initialize();
                                        }
                                        foreach (ShoulderPadEntry entry in Pauldron.activeEntries)
                                        {
                                            //    entry.Drawer = Pauldron;
                                            if (entry.apparel == null)
                                            {
                                                entry.apparel = apparel;
                                            }
                                            if (entry.Drawer == null)
                                            {
                                                Log.Warning("Warning! Drawer null");
                                            }
                                            if (entry.ForceDynamicDraw)
                                            {
                                                continue;
                                            }
                                            if (entry.ShouldDrawEntry(flags, bodyFacing, size, renderBody, out Graphic pauldronMat, out Mesh pauldronMesh, out Vector3 offset))
                                            {
                                                if (Pauldron.onHead || renderBody && pauldronMat != null)
                                                {
                                                    //    Log.Message("Pauldron DrawMeshNowOrLater " + !flags.FlagSet(PawnRenderFlags.Cache));
                                                    GenDraw.DrawMeshNowOrLater
                                                    (
                                                        // pauldronMesh,
                                                        PawnRenderUtility.GetPawnMesh(portrait, pawn, entry.Props.flipWest && bodyFacing == Rot4.West ? bodyFacing.Opposite : bodyFacing, !Pauldron.onHead),
                                                        center + (quat * offset),
                                                        quat,
                                                        PawnRenderUtility.OverrideMaterialIfNeeded(pauldronMat.MatAt(bodyFacing), pawn),
                                                        flags.FlagSet(PawnRenderFlags.DrawNow)
                                                    );
                                                }
                                            }
                                        }
                                    }
                                }
                                if (AMAMod.settings.AllowExtraPartDrawer)
                                {
                                    CompApparelExtraPartDrawer ExtraDrawer = apparel.AllComps[i] as CompApparelExtraPartDrawer;
                                    if (ExtraDrawer != null)
                                    {
                                        //    Log.Message("ExtraDrawer");
                                        Vector3 drawAt = vector;
                                        if (!ExtraDrawer.Props.ExtrasEntries.NullOrEmpty())
                                        {
                                            bool onHead = ExtraDrawer.onHead || ExtraDrawer.ExtraPartEntry.OnHead || ExtraDrawer.Props.onHead;
                                            Rot4 facing = onHead ? headfacing : bodyFacing;
                                            if (ExtraDrawer.ExtraPartEntry.DynamicDraw)
                                            {
                                                continue;
                                            }
                                            if (ExtraDrawer.ShouldDrawExtra(pawn, apparel, facing, out Material extraMat))
                                            {
                                                if (onHead || renderBody)
                                                {
                                                    if (onHead)
                                                    {
                                                        Vector3 v = vector + quat * pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing);
                                                        drawAt = v + quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y);
                                                    }
                                                    else
                                                    {
                                                        drawAt = vector + (quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y));
                                                    }
                                                    //    Log.Message("ExtraDrawer DrawMeshNowOrLater "+ !flags.FlagSet(PawnRenderFlags.Cache));
                                                    GenDraw.DrawMeshNowOrLater
                                                    (
                                                        // pauldronMesh,
                                                        PawnRenderUtility.GetPawnMesh(portrait, pawn, facing, !onHead),
                                                        drawAt,
                                                        quat,
                                                        PawnRenderUtility.OverrideMaterialIfNeeded(extraMat, pawn),
                                                        flags.FlagSet(PawnRenderFlags.DrawNow) || ExtraDrawer.ExtraPartEntry.DynamicDraw
                                                    );
                                                }
                                                //    vector.y += CompApparelExtaDrawer.MinClippingDistance;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (!pawn.Dead && AMAMod.settings.AllowHediffPartDrawer)
            {
                Vector3 drawAt = vector;
                for (int i = 0; i < AdeptusHediffUtility.GraphicHediffs.Count; i++)
                {
                    if (pawn.health.hediffSet.GetFirstHediffOfDef(AdeptusHediffUtility.GraphicHediffs[i]) is HediffWithComps hediff)
                    {
                        if (hediff.TryGetCompFast <HediffComp_DrawImplant_AdMech>() is HediffComp_DrawImplant_AdMech drawer)
                        {
                            Material material = null;
                            if (drawer.implantDrawProps.implantDrawerType != ImplantDrawerType.Head)
                            {
                                drawAt.y += 0.005f;
                                if (bodyFacing == Rot4.South && drawer.implantDrawProps.implantDrawerType == ImplantDrawerType.Backpack)
                                {
                                    drawAt.y -= 0.3f;
                                }
                                material = drawer.ImplantMaterial(pawn, bodyFacing);
                                //    GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait);
                            }
                            else
                            {
                                if (!pawn.Downed && !pawn.Dead && drawer.implantDrawProps.useHeadOffset)
                                {
                                    drawAt = vector + pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing);
                                }
                                else
                                {
                                    if ((pawn.Downed || pawn.Dead) && drawer.implantDrawProps.useHeadOffset)
                                    {
                                        drawAt.y = vector.y + pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing).y;
                                    }
                                }
                                drawAt.y += 0.005f;
                                material  = drawer.ImplantMaterial(pawn, headfacing);
                                //    GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait);
                            }

                            if (material != null)
                            {
                                //    GenDraw.DrawMeshNowOrLater(mesh, drawAt , quat, material, portrait);

                                material = PawnRenderUtility.OverrideMaterialIfNeeded(material, pawn);
                                //                                                                                        Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
                                GenDraw.DrawMeshNowOrLater(mesh: mesh, loc: drawAt + drawer.offsetVector().RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
                                                           quat: quat, mat: material, drawNow: flags.FlagSet(PawnRenderFlags.DrawNow));

                                drawAt.y += HediffComp_DrawImplant_AdMech.MinClippingDistance;
                            }
                        }
                    }
                }

                /*
                 * for (int hd = 0; hd < pawn.health.hediffSet.hediffs.Count; hd++)
                 * {
                 *  Vector3 drawAt = vector;
                 *  HediffWithComps hediff = pawn.health.hediffSet.hediffs[hd] as HediffWithComps;
                 *  if (hediff != null)
                 *  {
                 *      for (int i = 0; i < hediff.comps.Count; i++)
                 *      {
                 *          HediffComp_DrawImplant_AdMech drawer = hediff.comps[i] as HediffComp_DrawImplant_AdMech;
                 *          if (drawer != null)
                 *          {
                 *              Material material = null;
                 *              if (drawer.implantDrawProps.implantDrawerType != ImplantDrawerType.Head)
                 *              {
                 *                  drawAt.y += 0.005f;
                 *                  if (bodyFacing == Rot4.South && drawer.implantDrawProps.implantDrawerType == ImplantDrawerType.Backpack)
                 *                  {
                 *                      drawAt.y -= 0.3f;
                 *                  }
                 *                  material = drawer.ImplantMaterial(pawn, bodyFacing);
                 *                  //    GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait);
                 *              }
                 *              else
                 *              {
                 *                  if (!pawn.Downed && !pawn.Dead && drawer.implantDrawProps.useHeadOffset)
                 *                  {
                 *                      drawAt = vector + pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing);
                 *                  }
                 *                  else
                 *                  {
                 *                      if (pawn.Downed || pawn.Dead && drawer.implantDrawProps.useHeadOffset)
                 *                      {
                 *                          drawAt.y = vector.y + pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing).y;
                 *                      }
                 *                  }
                 *                  drawAt.y += 0.005f;
                 *                  material = drawer.ImplantMaterial(pawn, headfacing);
                 *                  //    GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait);
                 *              }
                 *
                 *              if (material != null)
                 *              {
                 *                  //    GenDraw.DrawMeshNowOrLater(mesh, drawAt , quat, material, portrait);
                 *
                 *                  material = OverrideMaterialIfNeeded(material, pawn);
                 *                  //                                                                                        Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
                 *                  GenDraw.DrawMeshNowOrLater(mesh: mesh, loc: drawAt + drawer.offsetVector().RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
                 *                      quat: quat, mat: material, drawNow: portrait);
                 *
                 *                  drawAt.y += HediffComp_DrawImplant_AdMech.MinClippingDistance;
                 *              }
                 *          }
                 *          HediffComp_Shield _Shield;
                 *          if ((_Shield = hediff.comps[i] as HediffComp_Shield) != null)
                 *          {
                 *              _Shield.DrawWornExtras();
                 *          }
                 *      }
                 *  }
                 * }
                 */
            }
        }
示例#15
0
 Mesh GetPauldronMesh(PawnRenderFlags flags, Pawn pawn, Rot4 facing, bool body)
 {
     return(AlienRace.HarmonyPatches.GetPawnMesh(flags, pawn, facing, body));
 }