public override bool TryExecute(IncidentParms parms) { { this.ResolveRaidPoints(parms); if (!this.TryResolveRaidFaction(parms)) { return(false); } this.ResolveRaidStrategy(parms); this.ResolveRaidArriveMode(parms); this.ResolveRaidSpawnCenter(parms); PawnGroupMakerUtility.AdjustPointsForGroupArrivalParams(parms); List <Pawn> list = PawnGroupMakerUtility.GenerateArrivingPawns(parms, true).ToList <Pawn>(); if (list.Count == 0) { Log.Error("Got no pawns spawning raid from parms " + parms); return(false); } TargetInfo letterLookTarget = TargetInfo.Invalid; Deepstriker_Utilities.UnloadThingsNear(parms.faction, parms.spawnCenter, list.Cast <Thing>(), parms.raidPodOpenDelay, false, true, true); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("Points = " + parms.points.ToString("F0")); foreach (Pawn current2 in list) { string str = (current2.equipment == null || current2.equipment.Primary == null) ? "unarmed" : current2.equipment.Primary.LabelCap; stringBuilder.AppendLine(current2.KindLabel + " - " + str); } Find.LetterStack.ReceiveLetter(this.GetLetterLabel(parms), this.GetLetterText(parms, list), this.GetLetterType(), letterLookTarget, stringBuilder.ToString()); if (this.GetLetterType() == LetterType.BadUrgent) { TaleRecorder.RecordTale(TaleDefOf.RaidArrived, new object[0]); } PawnRelationUtility.Notify_PawnsSeenByPlayer(list, this.GetRelatedPawnsInfoLetterText(parms), true); Lord lord = LordMaker.MakeNewLord(parms.faction, parms.raidStrategy.Worker.MakeLordJob(ref parms), list); AvoidGridMaker.RegenerateAvoidGridsFor(parms.faction); LessonAutoActivator.TeachOpportunity(ConceptDefOf.EquippingWeapons, OpportunityType.Critical); if (!PlayerKnowledgeDatabase.IsComplete(ConceptDefOf.PersonalShields)) { for (int i = 0; i < list.Count; i++) { Pawn pawn = list[i]; if (pawn.apparel.WornApparel.Any((Apparel ap) => ap is PersonalShield)) { LessonAutoActivator.TeachOpportunity(ConceptDefOf.PersonalShields, OpportunityType.Critical); break; } } } if (DebugViewSettings.drawStealDebug && parms.faction.HostileTo(Faction.OfPlayer)) { Log.Message(string.Concat(new object[] { "Market value threshold to start stealing: ", StealAIUtility.StartStealingMarketValueThreshold(lord), " (colony wealth = ", Find.StoryWatcher.watcherWealth.WealthTotal, ")" })); } return(true); } }
public override bool TryExecute(IncidentParms parms) { ResolveRaidPoints(parms); if (!TryResolveRaidFaction(parms)) { return(false); } ResolveRaidStrategy(parms); ResolveRaidArriveMode(parms); ResolveRaidSpawnCenter(parms); PawnGroupMakerUtility.AdjustPointsForGroupArrivalParams(parms); List <Pawn> list = PawnGroupMakerUtility.GenerateArrivingPawns(parms).ToList(); if (list.Count == 0) { Log.Error("Got no pawns spawning raid from parms " + parms); return(false); } TargetInfo letterLookTarget = TargetInfo.Invalid; if (parms.raidArrivalMode == PawnsArriveMode.CenterDrop || parms.raidArrivalMode == PawnsArriveMode.EdgeDrop) { DropPodUtility.DropThingsNear(parms.spawnCenter, list.Cast <Thing>(), parms.raidPodOpenDelay, true, true); letterLookTarget = parms.spawnCenter; } else { foreach (Pawn current in list) { float value = Rand.Value; IntVec3 intVec = CellFinder.RandomClosewalkCellNear(parms.spawnCenter, 8); GenSpawn.Spawn(current, intVec); letterLookTarget = current; if (parms.faction.def.techLevel >= TechLevel.Industrial && value >= 0.5f && current.RaceProps.fleshType != FleshType.Mechanoid) { CellFinder.RandomClosewalkCellNear(current.Position, 5); Thing thing = ThingMaker.MakeThing(ThingDef.Named("VehicleATV")); thing.SetFaction(parms.faction); GenSpawn.Spawn(thing, current.Position); Job job = new Job(HaulJobDefOf.Mount); Find.Reservations.ReleaseAllForTarget(thing); job.targetA = thing; current.jobs.StartJob(job, JobCondition.InterruptForced); } } } StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("Points = " + parms.points.ToString("F0")); foreach (Pawn current2 in list) { string str = (current2.equipment == null || current2.equipment.Primary == null) ? "unarmed" : current2.equipment.Primary.LabelCap; stringBuilder.AppendLine(current2.KindLabel + " - " + str); } Find.LetterStack.ReceiveLetter(this.GetLetterLabel(parms), this.GetLetterText(parms, list), this.GetLetterType(), letterLookTarget, stringBuilder.ToString()); if (this.GetLetterType() == LetterType.BadUrgent) { TaleRecorder.RecordTale(TaleDefOf.RaidArrived, new object[0]); } PawnRelationUtility.Notify_PawnsSeenByPlayer(list, GetRelatedPawnsInfoLetterText(parms), true); Lord lord = LordMaker.MakeNewLord(parms.faction, parms.raidStrategy.Worker.MakeLordJob(ref parms), list); AvoidGridMaker.RegenerateAvoidGridsFor(parms.faction); LessonAutoActivator.TeachOpportunity(ConceptDefOf.EquippingWeapons, OpportunityType.Critical); if (!PlayerKnowledgeDatabase.IsComplete(ConceptDefOf.PersonalShields)) { for (int i = 0; i < list.Count; i++) { Pawn pawn = list[i]; if (pawn.apparel.WornApparel.Any((Apparel ap) => ap is PersonalShield)) { LessonAutoActivator.TeachOpportunity(ConceptDefOf.PersonalShields, OpportunityType.Critical); break; } } } if (DebugViewSettings.drawStealDebug && parms.faction.HostileTo(Faction.OfPlayer)) { Log.Message(string.Concat(new object[] { "Market value threshold to start stealing: ", StealAIUtility.StartStealingMarketValueThreshold(lord), " (colony wealth = ", Find.StoryWatcher.watcherWealth.WealthTotal, ")" })); } return(true); }
public override bool TryExecute(IncidentParms parms) { // if (!base.TryExecute(parms)) { ResolveRaidPoints(parms); if (!TryResolveRaidFaction(parms)) { return(false); } ResolveRaidStrategy(parms); ResolveRaidArriveMode(parms); ResolveRaidSpawnCenter(parms); PawnGroupMakerUtility.AdjustPointsForGroupArrivalParams(parms); List <Pawn> list = PawnGroupMakerUtility.GenerateArrivingPawns(parms).ToList(); if (list.Count == 0) { Log.Error("Got no pawns spawning raid from parms " + parms); return(false); } TargetInfo letterLookTarget = TargetInfo.Invalid; if (parms.raidArrivalMode == PawnsArriveMode.CenterDrop || parms.raidArrivalMode == PawnsArriveMode.EdgeDrop) { DropPodUtility.DropThingsNear(parms.spawnCenter, list.Cast <Thing>(), parms.raidPodOpenDelay, true, true); letterLookTarget = parms.spawnCenter; } else { foreach (Pawn current in list) { float value = Rand.Value; IntVec3 intVec = CellFinder.RandomClosewalkCellNear(parms.spawnCenter, 8); GenSpawn.Spawn(current, intVec); letterLookTarget = current; // Vehicles for raiders // lowered probability for shield users as they are overpowered bool isShieldUser = false; if (parms.faction.def.techLevel >= TechLevel.Industrial && current.RaceProps.fleshType != FleshType.Mechanoid && current.RaceProps.ToolUser) { List <Apparel> wornApparel = current.apparel.WornApparel; for (int i = 0; i < wornApparel.Count; i++) { if (wornApparel[i] is PersonalShield) { isShieldUser = true; break; } } if (value >= 0.66f && !isShieldUser || isShieldUser && value > 0.9f) { CellFinder.RandomClosewalkCellNear(current.Position, 5); Thing thing = ThingMaker.MakeThing(ThingDef.Named("VehicleATV")); if (value >= 0.9f && !isShieldUser) { thing = ThingMaker.MakeThing(ThingDef.Named("VehicleCombatATV")); } GenSpawn.Spawn(thing, current.Position); Job job = new Job(HaulJobDefOf.Mount); Find.Reservations.ReleaseAllForTarget(thing); job.targetA = thing; current.jobs.StartJob(job, JobCondition.InterruptForced, null, true); int num2 = Mathf.FloorToInt(Rand.Value * 0.2f * thing.MaxHitPoints); thing.TakeDamage(new DamageInfo(DamageDefOf.Deterioration, num2, null, null)); SoundInfo info = SoundInfo.InWorld(thing); thing.TryGetComp <CompMountable>().sustainerAmbient = thing.TryGetComp <CompVehicle>().compProps.soundAmbient.TrySpawnSustainer(info); } } } } StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("Points = " + parms.points.ToString("F0")); foreach (Pawn current2 in list) { string str = (current2.equipment == null || current2.equipment.Primary == null) ? "unarmed" : current2.equipment.Primary.LabelCap; stringBuilder.AppendLine(current2.KindLabel + " - " + str); } Find.LetterStack.ReceiveLetter(GetLetterLabel(parms), GetLetterText(parms, list), GetLetterType(), letterLookTarget, stringBuilder.ToString()); if (GetLetterType() == LetterType.BadUrgent) { TaleRecorder.RecordTale(TaleDefOf.RaidArrived); } PawnRelationUtility.Notify_PawnsSeenByPlayer(list, GetRelatedPawnsInfoLetterText(parms), true); Lord lord = LordMaker.MakeNewLord(parms.faction, parms.raidStrategy.Worker.MakeLordJob(ref parms), list); AvoidGridMaker.RegenerateAvoidGridsFor(parms.faction); LessonAutoActivator.TeachOpportunity(ConceptDefOf.EquippingWeapons, OpportunityType.Critical); if (!PlayerKnowledgeDatabase.IsComplete(ConceptDefOf.PersonalShields)) { for (int i = 0; i < list.Count; i++) { Pawn pawn = list[i]; if (pawn.apparel.WornApparel.Any(ap => ap is PersonalShield)) { LessonAutoActivator.TeachOpportunity(ConceptDefOf.PersonalShields, OpportunityType.Critical); break; } } } if (DebugViewSettings.drawStealDebug && parms.faction.HostileTo(Faction.OfPlayer)) { Log.Message(string.Concat("Market value threshold to start stealing: ", StealAIUtility.StartStealingMarketValueThreshold(lord), " (colony wealth = ", Find.StoryWatcher.watcherWealth.WealthTotal, ")")); } } Find.TickManager.slower.SignalForceNormalSpeedShort(); Find.StoryWatcher.statsRecord.numRaidsEnemy++; return(true); }