// pauzowanie gry

    public static void ResumeGame() // wznow gre
    {
        PauseWindow.HideStatic();
        // ukrywamy okno pauzy po wznowieniu gry
        Time.timeScale = 1f;
        // modyfikator do naszego czasu
        // jesli wynosi 1 to gra sie z powrotem wznowi
    }
示例#2
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 public static void ResumeGame()
 {
     PauseWindow.HideStatic();
     foreach (AudioSource audio in FindObjectsOfType <AudioSource>())
     {
         audio.UnPause();
     }
     SoundManager.PlaySound(SoundManager.Sound.Unpause);
     Time.timeScale = 1f;
 }
示例#3
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 public static void ResumeGame()
 {
     PauseWindow.HideStatic();
     Time.timeScale = 1f;
 }
示例#4
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 public static void ResumeGame()
 {
     PauseWindow.HideStatic();
     //Resume the timescale to 1
     Time.timeScale = 1f;
 }
示例#5
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 public static void ResumeGameStatic()
 {
     sharedInstance.isPaused = false;
     PauseWindow.HideStatic();
     Time.timeScale = 1f;
 }