// pauzowanie gry public static void ResumeGame() // wznow gre { PauseWindow.HideStatic(); // ukrywamy okno pauzy po wznowieniu gry Time.timeScale = 1f; // modyfikator do naszego czasu // jesli wynosi 1 to gra sie z powrotem wznowi }
public static void ResumeGame() { PauseWindow.HideStatic(); foreach (AudioSource audio in FindObjectsOfType <AudioSource>()) { audio.UnPause(); } SoundManager.PlaySound(SoundManager.Sound.Unpause); Time.timeScale = 1f; }
public static void ResumeGame() { PauseWindow.HideStatic(); Time.timeScale = 1f; }
public static void ResumeGame() { PauseWindow.HideStatic(); //Resume the timescale to 1 Time.timeScale = 1f; }
public static void ResumeGameStatic() { sharedInstance.isPaused = false; PauseWindow.HideStatic(); Time.timeScale = 1f; }