void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy (gameObject); Debug.Log ("destroy Pause Screen duplicate on Awake"); } }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } gameover = GetComponent<GameOverMenu>(); fader = GetComponent<Fader>(); gman = GetComponent<GUIManager>(); pauseScreen = GetComponent<PauseScreen>(); bgmm = GetComponent<BGMManager>(); semm = GetComponent<SEManager>(); GameObject storyController = GameObject.FindGameObjectWithTag(Tags.storyController); if (storyController != null) { storysemm = storyController.GetComponent<SEManager>(); } paused = false; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { //graphics.ToggleFullScreen(); screenState = ScreenState.Title; gameScreen = new GameScreen(); mainMenuScreen = new MainMenuScreen(); titleScreen = new TitleScreen(); gameOverScreen = new GameOverScreen(); //playerSelectScreen = new PlayerSelectScreen(); oneplayerSelectScreen = new OnePlayerSelectScreen(); twoplayerSelectScreen = new TwoPlayerSelectScreen(); onlineOptionsScreen = new OnlineOptionsScreen(); onlineJoinScreen = new OnlineJoinScreen(); optionsScreen = new OptionsScreen(); editControls = new EditControlsScreen(); pauseScreen = new PauseScreen(); errorScreen = new ErrorScreen(); gameModeScreen = new GameModeScreen(); keyboardScreen = new KeyboardScreen(); waitingScreen = new WaitingScreen(); graphics.PreferredBackBufferWidth = 1920; graphics.PreferredBackBufferHeight = 1080; graphics.ApplyChanges(); Global.Scale = new Vector2(GraphicsDevice.Viewport.Width / 1920f); InputManager.Update(); Global.UsingKeyboard = !InputManager.PressedKeysPlayer1.IsConnected; IsMouseVisible = true; base.Initialize(); }
public IEnumerator PauseScreen_Can_Return_From_Scenes_Menu() { PauseScreen.PauseGame(); yield return(null); PauseScreen.OpenScenesMenu(); yield return(null); // The test is only valid if we know for a fact we made it to the scenes menu. Assert.True(PauseScreen.ScenesMenu.activeSelf); MenuButton[] buttons = PauseScreen.ScenesMenu.GetComponentsInChildren <MenuButton>(); MenuButton found = null; foreach (MenuButton button in buttons) { if (button.name.Contains("back")) { found = button; break; } } if (found != null) { found.onClick.Invoke(); } else { Assert.Fail(); } yield return(null); Assert.True(PauseScreen.MainPauseMenu.activeSelf); Assert.False(PauseScreen.ScenesMenu.activeSelf); }
void Update() { if (player.dead) { // Pull in our pause screen script so we can call a method in it pause = GameObject.FindObjectOfType(typeof(PauseScreen)) as PauseScreen; // Wait past the player's death for a short period and then deathCooldown -= Time.deltaTime; if (deathCooldown <= 0f) { Time.timeScale = 0; // Show our end screen text and play the ending music GetComponent <Text>().enabled = true; audioSource.clip = gameOver; audioSource.loop = true; if (!audioSource.isPlaying) { audioSource.Play(); } // Kick the pause button off the screen GameObject PauseButton = GameObject.FindGameObjectWithTag("GameUI"); PauseButton.GetComponent <Image>().enabled = false; // And show our score GetComponent <Text>().text = "Distance: " + Score.score + "\nBest Distance: " + Score.highScore + "\n\nTap to Restart"; // If the player starts tapping, then reload the scene and start again if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0) && !PauseScreen.GamePaused) { SceneManager.LoadScene("Scene"); } } } }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; ScreenRectangle = new Rectangle( 0, 0, screenWidth, screenHeight); Content.RootDirectory = "Content"; Components.Add(new InputHandler(this)); stateManager = new GameStateManager(this); Components.Add(stateManager); TitleScreen = new TitleScreen(this, stateManager); StartMenuScreen = new StartMenuScreen(this, stateManager); GamePlayScreen = new GamePlayScreen(this, stateManager); AdminScreen = new AdminScreen(this, stateManager); CharacterGeneratorScreen = new CharacterGeneratorScreen(this, stateManager); EndGameScreen = new EndGameScreen(this, stateManager); PauseScreen = new PauseScreen(this, stateManager); highscoreScreen = new HighscoreScreen(this, stateManager); upgradeScreen = new UpgradeScreen(this, stateManager); saveHistory = new SaveHistoryScreen(this, stateManager); initPrice = new InitialPriceScreen(this, stateManager); spaceShip = new SpaceShip(); board = new Board(); stateManager.ChangeState(TitleScreen); }
void Awake() { // if (singleton != null) { enabled = false; Destroy(this); return; } inputPlayer2 = ReInput.players.GetPlayer(1); inputPlayer3 = ReInput.players.GetPlayer(2); inputPlayer4 = ReInput.players.GetPlayer(3); singleton = this; singleton.players = this.players; ps = players[0].ps; players[1].gameObject.SetActive(false); players[2].gameObject.SetActive(false); players[3].gameObject.SetActive(false); // player = new Dictionary<int, TPC>(); }
private void Awake() => PauseMenu = this;
public override void OnEscapePressed() { PauseScreen.Open(); }
private void Quit() { PauseScreen.TriggerQuitGame(); }
/// <inheritdoc /> /// <summary> /// </summary> /// <param name="screen"></param> public GameplayScreenView(Screen screen) : base(screen) { Screen = (GameplayScreen)screen; RatingProcessor = new RatingProcessorKeys(MapManager.Selected.Value.DifficultyFromMods(Screen.Ruleset.ScoreProcessor.Mods)); CreateBackground(); if (OnlineManager.CurrentGame != null && OnlineManager.CurrentGame.Ruleset == MultiplayerGameRuleset.Battle_Royale && ConfigManager.EnableBattleRoyaleBackgroundFlashing.Value) { BattleRoyaleBackgroundAlerter = new BattleRoyaleBackgroundAlerter(this); } if (!Screen.IsPlayTesting && !Screen.IsCalibratingOffset) { CreateScoreboards(); } CreateProgressBar(); CreateScoreDisplay(); CreateRatingDisplay(); CreateAccuracyDisplay(); if (ConfigManager.DisplayComboAlerts.Value) { ComboAlert = new ComboAlert(Screen.Ruleset.ScoreProcessor) { Parent = Container } } ; // Create judgement status display if (ConfigManager.DisplayJudgementCounter.Value) { if (OnlineManager.CurrentGame == null || OnlineManager.CurrentGame.Ruleset != MultiplayerGameRuleset.Team) { JudgementCounter = new JudgementCounter(Screen) { Parent = Container } } ; } CreateKeysPerSecondDisplay(); CreateGradeDisplay(); SkipDisplay = new SkipDisplay(Screen, SkinManager.Skin.Skip) { Parent = Container }; if (Screen.IsMultiplayerGame) { MultiplayerEndTime = new MultiplayerEndGameWaitTime { Parent = Container, Alignment = Alignment.MidCenter }; } // Create screen transitioner to perform any animations. Transitioner = new Sprite() { Parent = Container, Size = new ScalableVector2(WindowManager.Width, WindowManager.Height), Tint = Color.Black, Alpha = 1, Animations = { // Fade in from black. new Animation(AnimationProperty.Alpha, Easing.Linear, 1, 0, 1500) } }; // Create pause screen last. PauseScreen = new PauseScreen(Screen) { Parent = Container }; // Notify the user if their local offset is actually set for this map. if (MapManager.Selected.Value.LocalOffset != 0) { NotificationManager.Show(NotificationLevel.Info, $"The local audio offset for this map is: {MapManager.Selected.Value.LocalOffset}ms"); } if (Screen.IsCalibratingOffset) { Tip = new OffsetCalibratorTip { Parent = Container, Alignment = Alignment.MidCenter }; } if (OnlineManager.Client != null) { OnlineManager.Client.OnGameEnded += OnGameEnded; } }
public static void Postfix(PauseScreen __instance) { LogLine("Hello! After OnLoadLevel."); }
public static void DestroyInstance() { instance = null; }
void Start() { PauseScreen = CreateGameObject.CreateChildGameObject <PauseScreen>(transform).GetComponent <PauseScreen>(); Menu = CreateGameObject.CreateChildGameObject <Menu>(transform).GetComponent <Menu>(); Menu.SetParentScreen(PauseScreen); }
public static void Postfix(PauseScreen __instance) { WirelessAutomationManager.ResetEmittersList(); WirelessAutomationManager.ResetReceiversList(); }
void Awake() { S = this; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _gameScreen = new GameScreen(); _startScreen = new StartScreen(); _restartScreen = new RestartScreen(); _pausedScreen = new PauseScreen(); _passedScreen = new PassedScreen(); _gameInfo = new GameInfo(); _gameInfo.Level = 1; _gameInfo.Lives = 3; base.Initialize(); }
private void Awake() { current = this; screenCanvas = GetComponentInChildren<Canvas>(); Hide(); }
/// <inheritdoc /> /// <summary> /// </summary> /// <param name="screen"></param> public GameplayScreenView(Screen screen) : base(screen) { Screen = (GameplayScreen)screen; CreateBackground(); CreateProgressBar(); CreateScoreDisplay(); CreateAccuracyDisplay(); if (ConfigManager.DisplayComboAlerts.Value) { ComboAlert = new ComboAlert(Screen.Ruleset.ScoreProcessor) { Parent = Container } } ; // Create judgement status display if (ConfigManager.DisplayJudgementCounter.Value) { JudgementCounter = new JudgementCounter(Screen) { Parent = Container } } ; CreateKeysPerSecondDisplay(); CreateGradeDisplay(); if (!Screen.IsPlayTesting && !Screen.IsCalibratingOffset) { CreateScoreboard(); } SkipDisplay = new SkipDisplay(Screen, SkinManager.Skin.Skip) { Parent = Container }; // Create screen transitioner to perform any animations. Transitioner = new Sprite() { Parent = Container, Size = new ScalableVector2(WindowManager.Width, WindowManager.Height), Tint = Color.Black, Alpha = 1, Animations = { // Fade in from black. new Animation(AnimationProperty.Alpha, Easing.Linear, 1, 0, 1500) } }; // Create pause screen last. PauseScreen = new PauseScreen(Screen) { Parent = Container }; // Notify the user if their local offset is actually set for this map. if (MapManager.Selected.Value.LocalOffset != 0) { NotificationManager.Show(NotificationLevel.Info, $"The local audio offset for this map is: {MapManager.Selected.Value.LocalOffset}ms"); } if (Screen.IsCalibratingOffset) { Tip = new OffsetCalibratorTip { Parent = Container, Alignment = Alignment.MidCenter }; } }
// Update is called once per frame void Update() { if (PauseScreen.shouldPause(PAUSE_LEVEL)) { return; } //sets m_CanGrapple to true when the players lands on the ground, this is necessary so the player can not keep grappling without ever touching the //ground. if (GetIsGrounded()) { m_CanGrapple = true; } if (m_PlayerHealth.IsDead) { m_target.SetCurrentTarget(null); m_Grappling = false; m_CanGrapple = false; } //checks if there is a target in sight if (m_target.GetCurrentTarget() != null && m_Grappling == false) { //checks if player is on ground, he can't grapple if on ground if (CanGrapple()) { //Checks for input, if jump has been pressed then m_Grappling = true; if (InputManager.getJumpDown(m_AcceptInputFrom.ReadInputFrom) && m_PlayerHealth.IsDead != true) { m_Grappling = true; m_CanGrapple = false; m_GrappleHook.renderer.enabled = true; m_CurrentTarget = m_target.GetCurrentTarget(); } } } //checks the distance between the player and the target, if it's smaller than m_DistBeforeFalling, you will fall if (m_CurrentTarget != null) { if (Vector3.Distance(this.transform.position, m_CurrentTarget.transform.position) < m_DistBeforeFalling) { m_Grappling = false; m_GrappleHook.renderer.enabled = false; } } //if you should be grappling move to your target if (m_Grappling) { PlayAnimation(); MoveTowardsTarget(); SetGrappleTransform(); return; } //Used to make sure that the player stops trying to grapple if his target gets destroyed if (m_target.GetCurrentTarget() == null) { m_Grappling = false; } base.UpdateVelocity(); }
// Update is called once per frame void Update() { if (ps == null) { ps = PlayerManager.GetMainPlayer().ps; ps.CheckTears(); } if (!levelcomplete) { if ((watertear1.activeSelf && watertear2.activeSelf && watertear3.activeSelf) || PlayerPrefs.GetInt("IntroWatched", 0) == 0) { levelcomplete = true; if (PlayerPrefs.GetInt("IntroWatched", 0) == 1) { if (PlayerPrefs.GetInt("Played" + levelID.ToString() + "TreeCompletion", 0) == 0) { PlayerPrefs.SetInt("Played" + levelID.ToString() + "TreeCompletion", 1); ps.CheckTears(); if (ps.tearCount == 24) { WaterTearManager.AllTearsCutscene(); // GameObject.FindWithTag("Pause").transform.Find("Event Text").gameObject.GetComponent<TextTriggerMain>().SetText(5); #if UNITY_PS4 // // check trophy PS4Manager.ps4TrophyManager.UnlockTrophy((int)PS4_TROPHIES.FIND_ALL_WATER_TEARS); #endif #if UNITY_XBOXONE // // check trophy : items >= 3 and items = all // XONEAchievements.SubmitAchievement((int)XONEACHIEVS.ALL_TREE_SAGE_RESTORED); #endif } else { if (levelID != 3 && ps.tearCount > 3) { GameObject.FindWithTag("Pause").transform.Find("Event Text").gameObject.GetComponent <TextTriggerMain>().SetText(4); } } } } } } else { if (PlayerPrefs.GetInt("IntroWatched", 0) == 1 && (!watertear1.activeSelf || !watertear2.activeSelf || !watertear3.activeSelf)) { levelcomplete = false; } } if (levelcomplete) { if (treesage != null) { treesage.SetActive(true); treesagegrey.SetActive(false); } if (!wateractive1.activeInHierarchy) { wateractive1.SetActive(true); } if (!wateractive2.activeInHierarchy) { if (ps.tearCount == 24 || PlayerPrefs.GetInt("IntroWatched", 0) == 0) { wateractive2.SetActive(true); if (watermain1 != null) { watermain1.SetActive(true); watermain2.SetActive(true); } } } } else { if (treesage != null) { treesage.SetActive(false); treesagegrey.SetActive(true); } if (wateractive1.activeInHierarchy) { wateractive1.SetActive(false); } if (wateractive2.activeInHierarchy) { if (ps.tearCount != 24 && PlayerPrefs.GetInt("IntroWatched", 0) == 1) { wateractive2.SetActive(false); if (watermain1 != null) { watermain1.SetActive(false); watermain2.SetActive(false); } } } } }
public static void Postfix(PauseScreen __instance) { LogLine("Hello! After OnPrefabInit. Trying to add AccountantUpdate."); Game.Instance.gameObject.AddComponent(typeof(AccountantUpdate)); }
public GUIPausedState(PauseScreen pauseScreen) { this.pauseScreen = pauseScreen; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Load the content for the start screen, add it to the components, and hide it. startScreen = new StartScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("Menus/StartScreen")); Components.Add(startScreen); startScreen.Hide(); // Load the content for the loading screen. splashScreen = new SplashScreen(this, spriteBatch, Content.Load<Texture2D>("Menus/SampleSplashScreen")); Components.Add(splashScreen); splashScreen.Hide(); // Load the content for the action screen, where most of the gameplay will occur. actionScreen = new ActionScreen(this, spriteBatch); Components.Add(actionScreen); actionScreen.Hide(); // Load the content for the pause screen. pauseScreen = new PauseScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("Menus/PauseScreen"), actionScreen); Components.Add(pauseScreen); pauseScreen.Hide(); // Load the content for the quit screen. quitScreen = new QuitScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("Menus/QuitScreen"), actionScreen); Components.Add(quitScreen); quitScreen.Hide(); // Load the content for the dialogue screen. dialogueScreen = new DialogueScreen(this, spriteBatch, Content.Load<SpriteFont>("menufont"), Content.Load<Texture2D>("Menus/DialogueScreen"), actionScreen); Components.Add(dialogueScreen); dialogueScreen.Hide(); // When the game starts, the active screen is the start screen. activeScreen = startScreen; activeScreen.Show(); }
// ============================================================================ // ***** DESTROY ***** // ============================================================================ /// <summary> /// Ne pas oublier de remove les events. /// </summary> protected void OnDestroy() { LevelSelector lLevelSelector = LevelSelector.Instance; Hud lHud = Hud.Instance; PauseScreen lPauseScreen = PauseScreen.Instance; Options lOptions = Options.Instance; if (lOptions != null) { lOptions.OnMusicVolume -= Options_OnMusicVolume; lOptions.OnSFXVolume -= Options_OnSFXVolume; } if (uiManager != null) { uiManager.OnLoadFinish -= UIManager_OnLoadFinish; } if (loader != null) { loader.OnProgress -= Loader_OnProgress; loader.OnPreloadDone -= Loader_OnPreloadDone; loader.OnCompleted -= Loader_OnCompleted; } if (levelManager != null) { levelManager.OnLose -= LevelManager_OnLose; levelManager.OnWin -= LevelManager_OnWin; levelManager.OnCameraFinishToward -= LevelManager_OnCameraFinishToward; levelManager.OnTotalTimeInGame -= LevelManager_OnTotalTimeInGame; levelManager.OnGainSoftCurrencies -= LevelManager_OnGainSoftCurrencies; levelManager.OnPastTime -= LevelManager_OnPastTime; } if (myIAPManager != null) { myIAPManager.OnPurchaseSuccess -= MyIAPManager_OnPurchaseSuccess; myIAPManager.OnPurchaseFail -= MyIAPManager_OnPurchaseFail; } if (myServer != null) { myServer.OnLoginSuccess -= ServerManager_OnLoginSuccess; myServer.OnGettingDatasSuccess -= ServerManager_OnGettingDatasSuccess; myServer.OnStartFTUE -= FTUE; } if (lLevelSelector != null) { lLevelSelector.OnPlay -= LevelSelector_OnPlay; lLevelSelector.OnDailyQuestPlay -= LevelSelector_OnDailyQuestPlay; } if (lHud != null) { lHud.OnPause -= Hud_OnPause; } if (lPauseScreen != null) { lPauseScreen.OnResume -= PauseSreen_OnResume; } }
public void SetReferences() { player1Script = GameObject.Find("John").GetComponent<Player>(); player2Script = GameObject.Find("Brian").GetComponent<Player>(); p1 = GameObject.Find("John"); p2 = GameObject.Find("Brian"); pauseScreen = GameObject.Find("PauseScreen").GetComponent<PauseScreen>(); }
public GameState_Pause() { this._screen = PauseScreen.GetInstance(); }
public PlayerView(GameLogic game) { this.Game = game; this.EventManager = game.EventManager; menuClock = new GameClock(); menuClock.Start(); /** * Initialize Graphics Subsystem **/ RenderForm = new Form(); RenderForm.ClientSize = new Size(Game.World.Width, Game.World.Height); RenderForm.Text = "Alien Invasion v1.0"; RenderForm.BackColor = Color.Empty; RenderForm.KeyPreview = true; RenderForm.FormBorderStyle = FormBorderStyle.FixedSingle; // Disable resizing of window RenderForm.MaximizeBox = false; // Disable maximizing RenderForm.Leave += (s, e) => { this.RenderForm.Focus(); // When RenderForm loses focus player input won't be processed correctly }; extractor = new Extractor(game); Renderer = new Graphics.Renderer(RenderForm, extractor); Renderer.StartRender(); rendererLoaders.Add(new TextureLoader(Renderer)); rendererLoaders.Add(new MeshLoader(Renderer)); rendererLoaders.Add(new EffectLoader(Renderer)); foreach (var rendererLoader in rendererLoaders) { game.ResourceManager.AddLoader(rendererLoader); } game.ResourceManager.AddLoader(new MaterialLoader(game.ResourceManager)); /** * Initialize Input Subsystem **/ gameController = new GameController(EventManager, game); RenderForm.KeyDown += new KeyEventHandler(gameController.OnKeyDown); RenderForm.KeyUp += new KeyEventHandler(gameController.OnKeyUp); /** * Initialize Audio Subsystem **/ audioPlayer = new FmodAudioPlayer(@"./data/audio/"); audioPlayer.LoadFile("audio.fev"); audioPlayer.IsPaused = false; /** * Initialize GUI **/ mainMenuControl = new GameMainMenu(EventManager); mainMenuControl.Location = new Point( (RenderForm.ClientSize.Width - mainMenuControl.Width) / 2, (RenderForm.ClientSize.Height - mainMenuControl.Height) / 2); RenderForm.Controls.Add(mainMenuControl); highscoreControl = new HighscoreScreen(EventManager); highscoreControl.Location = new Point( (RenderForm.ClientSize.Width - highscoreControl.Width) / 2, (RenderForm.ClientSize.Height - highscoreControl.Height) / 2); RenderForm.Controls.Add(highscoreControl); creditsControl = new Credits(EventManager); creditsControl.Location = new Point( (RenderForm.ClientSize.Width - creditsControl.Width) / 2, (RenderForm.ClientSize.Height - creditsControl.Height) / 2); RenderForm.Controls.Add(creditsControl); pauseControl = new PauseScreen(); pauseControl.Location = new Point( (RenderForm.ClientSize.Width - pauseControl.Width) / 2, (RenderForm.ClientSize.Height / 2) - pauseControl.Height); RenderForm.Controls.Add(pauseControl); victoryControl = new VictoryScreen(EventManager); victoryControl.Location = new Point( (RenderForm.ClientSize.Width - victoryControl.Width) / 2, (RenderForm.ClientSize.Height / 2) - (victoryControl.Height / 2)); RenderForm.Controls.Add(victoryControl); gameOverControl = new DefeatScreen(EventManager); gameOverControl.Location = new Point( (RenderForm.ClientSize.Width - gameOverControl.Width) / 2, (RenderForm.ClientSize.Height / 2) - (gameOverControl.Height / 2)); RenderForm.Controls.Add(gameOverControl); hud = new Hud(EventManager); hud.Location = new Point(RenderForm.ClientSize.Width - hud.Width, 0); RenderForm.Controls.Add(hud); numOfGcCollectedObjects = new int[GC.MaxGeneration]; registerGameEventListeners(); }
/// <inheritdoc /> /// <summary> /// </summary> /// <param name="screen"></param> public GameplayScreenView(Screen screen) : base(screen) { Screen = (GameplayScreen)screen; BackgroundContainer = new Container(); BackgroundHelper.Background.Dim = 100 - ConfigManager.BackgroundBrightness.Value; BackgroundManager.PermittedToFadeIn = false; FadeBackgroundToDim(); BackgroundManager.Loaded += OnBackgroundLoaded; CreateProgressBar(); CreateScoreDisplay(); CreateAccuracyDisplay(); // Create judgement status display JudgementCounter = new JudgementCounter(Screen) { Parent = Container }; CreateKeysPerSecondDisplay(); CreateGradeDisplay(); // Song Information Display SongInfo = new SongInformation(Screen) { Parent = Container, Alignment = Alignment.MidCenter, Y = -200 }; CreateScoreboard(); SkipDisplay = new SkipDisplay(Screen, SkinManager.Skin.Skip) { Parent = Container }; // Create screen transitioner to perform any animations. Transitioner = new Sprite() { Parent = Container, Size = new ScalableVector2(WindowManager.Width, WindowManager.Height), Tint = Color.Black, Alpha = 1, Animations = { // Fade in from black. new Animation(AnimationProperty.Alpha, Easing.Linear, 1, 0, 1500) } }; // Create pause screen last. PauseScreen = new PauseScreen(Screen) { Parent = Container }; // Notify the user if their local offset is actually set for this map. if (MapManager.Selected.Value.LocalOffset != 0) { NotificationManager.Show(NotificationLevel.Info, $"The local audio offset for this map is: {MapManager.Selected.Value.LocalOffset}ms"); } }
public void UnpauseGame() { Time.timeScale = 1; PauseScreen.SetActive(false); paused = false; }
public void PauseGame() { Time.timeScale = 0; PauseScreen.SetActive(true); paused = true; }
private void Awake() { Instance = this; }
public static void Postfix(PauseScreen __instance) => WirelessPowerGrid.Instance.ClearGrid();
//clears everything and starts a new game (reinitialize) public void StartGame() { Components.Clear(); // game objective objDetermine = Random.Next(3); switch (objDetermine) { case 0: gameObj = Objective.Scientist; break; case 1: gameObj = Objective.Bomb; break; default: gameObj = Objective.Elimination; break; } objTimer = 0; objShow = true; objRoom = Random.Next(10, 18); objRoom2 = Random.Next(18); while (objRoom2 == objRoom) { objRoom2 = Random.Next(18); } objEliminate = 40; heliRoom = Random.Next(0, 9); player = new PlayerSprite(this, "Images//playerWalk", new Vector2(GlobalClass.ScreenWidth / 2, GlobalClass.ScreenHeight / 2), 2, 6, this); gridNumbers = new List <int>(Enumerable.Range(0, 9)); Shuffle(gridNumbers); street0 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.White, 0); street1 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightBlue, 1); street2 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightCoral, 2); street3 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightGoldenrodYellow, 3); street4 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightGreen, 4); street5 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightGray, 5); street6 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightPink, 6); street7 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightSteelBlue, 7); street8 = new Room(this, "Images//Maps//External//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightSeaGreen, 8); room0 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.White, 9); room1 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightBlue, 10); room2 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightCoral, 11); room3 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightGoldenrodYellow, 12); room4 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightGreen, 13); room5 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightGray, 14); room6 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightPink, 15); room7 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightSteelBlue, 16); room8 = new Room(this, "Images//Maps//Internal//test01", new Vector2(100, 100), 1, 1, false, false, player, Color.LightSeaGreen, 17); //add rooms to game Components.Add(street0); Components.Add(player); //Add game components Components.Add(new Enemy(this, "Images//enemyWalk", new Vector2(200, 200), 2, 5)); elements = new GameElements(this, player); elements.Initialize(); camera = new Camera(this); //Splashscreen component splashScreen = new SplashScreen(this); menuScreen = new MenuScreen(this); pauseScreen = new PauseScreen(this); endScreen = new EndScreen(this); tutScreen = new TutScreen(this); Components.Add(splashScreen); Components.Add(menuScreen); Components.Add(pauseScreen); Components.Add(endScreen); Components.Add(tutScreen); }
void Start() { RGlowColor = PlayerPrefs.GetString("GlowColor"); switch (RGlowColor) { case "Cyan": RColor = Color.cyan; break; case "Green": RColor = Color.green; break; case "Purple": RColor = Color.green; break; case "White": RColor = Color.white; break; } ScoreSpotlight.color = RColor; ScoreSpotlight.bounceIntensity = 8; Application.targetFrameRate = 30; //PlayerPrefs.DeleteAll(); Time.timeScale = 0; ScoreSpotlight.GetComponent <Animator>().enabled = false; //Taking saved Highscore level = PlayerPrefs.GetInt("Level"); switch (level) { case 1: HighScore = PlayerPrefs.GetInt("L1HighScore"); break; case 2: HighScore = PlayerPrefs.GetInt("L2HighScore"); break; } score = 0; CheckSound(); //Initializing other variables RunnerOneScript = RunnerOne.GetComponent <ReachExit1> (); RunnerTwoScript = RunnerTwo.GetComponent <ReachExit2> (); BonusRunnerScript = BonusRunner.GetComponent <BonusReachExit> (); RunnerOneScript.r = 3; RunnerTwoScript.r = 4; Physics.IgnoreCollision(RunnerOne.GetComponent <Collider> (), RunnerTwo.GetComponent <Collider> ()); //Runners will pass through each other // PauseScreen = GameObject.FindGameObjectWithTag ("PauseScreen"); // GameOver = GameObject.FindGameObjectWithTag("GameOverPanel"); PauseButton.SetActive(false); CountDown.SetActive(false); GameOver.SetActive(false); PauseScreen.SetActive(false); BonusRunner.SetActive(false); paused = false; gameOver = false; timer = 0; scoreInterval = 0.1f; //COUNTING countText = CountDown.GetComponent <TextMeshProUGUI>(); StartCoroutine(GetReady()); }
private void Start() { ps = GameObject.FindWithTag("Pause").GetComponent <PauseScreen>(); }
public IEnumerator ResetCharacter(TPC character) { character.challengeReset = true; if (character == PlayerManager.GetMainPlayer()) { if (ps == null) { ps = character.ps; } character.disableControl = true; character.ExitRiverForce(); character.ExitWaterFS(); character.inWindCol = false; foreach (TPC mtpc in ps.multiTPC) { mtpc.disableControl = true; mtpc.ExitRiverForce(); mtpc.ExitWaterFS(); } ps.cam.disableControl = true; ps.cantPause = true; for (int f = 1; f <= 60; f++) { AudioListener.volume = Mathf.Lerp(1f, 0f, (f * 1f) / 60f); ps.loadFS.color = Color.Lerp(Color.clear, Color.white, (f * 1f) / 60f); yield return(null); } character.transform.position = this.transform.position + Vector3.up; character.anim.enabled = true; character.anim.SetBool("damaged", false); character.anim.Play("Idle", 0); character.onGround = true; character.rb.isKinematic = true; ps.PositionMultiCharacters(); ps.cam.disableControl = false; yield return(new WaitForSeconds(2f)); for (int f = 59; f >= 0; f--) { AudioListener.volume = Mathf.Lerp(1f, 0f, (f * 1f) / 60f); ps.loadFS.color = Color.Lerp(Color.clear, Color.white, (f * 1f) / 60f); yield return(null); } character.capcol.enabled = true; character.rb.isKinematic = false; character.disableControl = false; foreach (TPC mtpc in ps.multiTPC) { mtpc.disableControl = false; } character.rb.velocity = Vector3.zero; ps.cantPause = false; character.challengeReset = false; } else { StartCoroutine(character.RespawnCharacterWait()); } }