void Pause(PausePlayerEvent e) { _pause = e.State; if (_pause) { _animator.SetFloat("Direction", 0); } else { _animator.SetFloat("Direction", Direction); } }
void Pause(PausePlayerEvent e) { _pause = e.State; }
void Pause(PausePlayerEvent e) { _pause = e.State; if (_pause) { _animator.SetFloat("Direction", 0); } else { _animator.SetFloat("Direction", Direction); } }
void Pause(PausePlayerEvent e) { _pause = e.State; }