private void GameEnd() { StopCoroutine(TimerCounter()); endMenu.SetActive(true); mainUI.SetActive(false); PauseController.GetInstance().Pause(); }
public void Restart() { PauseController.GetInstance().Restart(); PauseController.GetInstance().Resume(); GameData.GetInstance().PointCounter.RefreshPoints(); }
public void Quit() { PauseController.GetInstance().Quit(); }