private void MoveControlPanelUp()
    {
        rectTransform.anchoredPosition = Vector2.Lerp(onScreenPosition, offScreenPosition, timer);
        if (timer < 1.0f)
        {
            timer += Time.deltaTime * speed;
        }

        if (pausable.isGamePaused)
        {
            pausable.TogglePause();
        }
    }