示例#1
0
 void MouseManager_MouseUp(object sender, Engine.Input.MouseEvent e)
 {
     if (patterndown)
     {
         patterndown = false;
         pattern     = PatternRectangle.Empty;
     }
 }
示例#2
0
        void MouseManager_MouseDown(object sender, Engine.Input.MouseEvent e)
        {
            int mx = (int)e.Position.X - (gui.Game.GraphicsDevice.Viewport.Width - 192);

            if (mx > 0 && !patterndown)
            {
                pattern = new PatternRectangle(mx / 32 + TileMenu_StartX, (int)e.Position.Y / 32 + TileMenu_StartY);

                patterndown = true;
            }
        }