void MouseManager_MouseUp(object sender, Engine.Input.MouseEvent e) { if (patterndown) { patterndown = false; pattern = PatternRectangle.Empty; } }
void MouseManager_MouseDown(object sender, Engine.Input.MouseEvent e) { int mx = (int)e.Position.X - (gui.Game.GraphicsDevice.Viewport.Width - 192); if (mx > 0 && !patterndown) { pattern = new PatternRectangle(mx / 32 + TileMenu_StartX, (int)e.Position.Y / 32 + TileMenu_StartY); patterndown = true; } }