public static void Open(PatternDataBase patternDataBase)
    {
        PatternEditorWindow window = GetWindow <PatternEditorWindow>("Pattern Editor");

        p = patternDataBase;
        window.serializedObject = new SerializedObject(p);
    }
示例#2
0
 public override void OnInspectorGUI()
 {
     if (GUILayout.Button("Open Editor"))
     {
         PatternEditorWindow.Open((PatternDataBase)target);
     }
 }