示例#1
0
    public void OnTriggerEnter(Collider collider)
    {
        PatrollerAI patroller = this.transform.parent.gameObject.GetComponent <PatrollerAI>();

        if (collider.CompareTag("Player"))
        {
            playerDetected = true;

            if (!patroller.isStunned())
            {
                this.transform.parent.Find("PatrollerSound").gameObject.SendMessage("playAlertSound");
                this.SendMessageUpwards("changeDetected", true);
                InvokeRepeating("fire", 0.5f, rateOfFire);
            }
        }
    }
示例#2
0
    public void OnTriggerExit(Collider collider)
    {
        PatrollerAI patroller = this.transform.parent.gameObject.GetComponent <PatrollerAI>();

        if (collider.CompareTag("Player"))
        {
            playerDetected = false;

            if (!patroller.isStunned())
            {
                this.transform.parent.Find("PatrollerSound").gameObject.SendMessage("stopAlertSound");
                this.SendMessageUpwards("changeDetected", false);
                CancelInvoke("fire");
            }
        }
    }