void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Player") { // if (col.transform.position.x > transform.parent.position.x) { // if(patrol.GetIsGoingLeft()) // transform.parent.Rotate(new Vector3(0,(patrol.GetYRotation() * -1),0)); // } else if (col.transform.position.x < transform.parent.position.x) { // if(!patrol.GetIsGoingLeft()) // transform.parent.Rotate(new Vector3(0,(patrol.GetYRotation() * -1),0)); // } rotateArm.SetPlayerTarget(col.gameObject); patrol.SetPatrolStatus(false); } }