示例#1
0
    void StateResolution()
    {
        switch (enemyState)
        {
        case EnemyState.PATROL:
            //Debug.Log("State = Patrol");
            patrol.PatrolMovement();
            break;

        case EnemyState.PERSUE:
            //Debug.Log("State = Persue");
            accel = pursue.getSteering(playerRB);
            steeringBasics.steer(accel);
            steeringBasics.LookAtDirection();
            //pursue.getSteering(playerRB);
            CheckFire(player.transform.position);
            break;

        case EnemyState.EVADE:
            //Debug.Log("State = Evade");
            evade.GetSteering(playerRB);
            CheckFire(player.transform.position);
            break;

        case EnemyState.CLOSE:
            evade.GetCloseSteering(playerRB);
            break;
        }
    }