// Use this for initialization void Start() { // Get the scroll view defined for the widget: mScrollView = transform.Find("Background/Scroll View").gameObject; // Disable the default button: defaultPatientButton = mScrollView.transform.Find("Viewport/Content/ButtonPatient").gameObject; defaultPatientButton.SetActive(false); PatientEventSystem.startListening( PatientEventSystem.Event.PATIENT_NewPatientDirectoryFound, addPatientEntry ); PatientDirectoryLoader.setPath("../Patients/"); }
// Use this for initialization void Start() { PatientEventSystem.startListening( PatientEventSystem.Event.PATIENT_NewPatientDirectoryFound, addPatientEntry ); PatientEventSystem.startListening( PatientEventSystem.Event.PATIENT_FinishedLoading, loadedPatient ); // Start loading the patient directory: PatientDirectoryLoader.setPath("../Patients/"); // Activate all the objects: sphere.SetActive(true); sphereEmitters.SetActive(true); // Start the animations of the objects, and set their normalized time to 1 (the end) sphereEmitters.GetComponent <Animator> ().Play("EnableSphereEmitters", -1, 1f); sphere.GetComponent <Animator> ().Play("EnableSphere", -1, 1f); }