/// <summary> /// Add a new patient /// </summary> /// <param name="p">Patient</param> public void PatientObjectPatientAdd(Patient p) { patient = p; p.PatientHotspot(this); p.PersonMove(locationPatient, tag, true, this); Debug.Log(gameObject + " has added patient " + p); OfficeObjectSetReadyState(true); //handled inside of the person class now. //Hotfix for now. Ron Come back and change this!!! if (CompareTag("ExamRoom")) { (this as ExamRoom).Computer().Highlight(true); } }