示例#1
0
文件: DALInfo.cs 项目: Niryork/HY
        public bool InsertIntoPatience(Patience pSource)
        {
            string[] unInsertColumns = { "Midwife", "HName" };
            string   sql             = dal.MakeInsertSql <Patience>(pSource, unInsertColumns);

            return(dal.ExecuteNonquery(sql, out msg, splist) > 0);
        }
示例#2
0
        public override void DrawOnLaptop(SpriteBatch sb)
        {
            if (IsActive)
            {
                if (Level.CHEAT_MapDebug)
                {
                    if (IsExposing)
                    {
                        mapIcons["Grunkfuss"].Draw(sb, MAP_ICON_OFFICE_OFFSET);
                    }
                    else
                    {
                        mapIcons["Grunkfuss"].Draw(sb, MAP_ICON_OFFSET);
                    }
                }

                if (Level.Main.UI.State == UIState.Laptop && Level.Laptop.ActiveCamera == CameraIndex.Cam2 && !IsExposing)
                {
                    float   px     = sb.MeasureString(Level.hourFont, "PATIENCE:").X;
                    Vector2 offset = PATIENCE_LINE1_OFFSET - new Vector2(px, 0) + _patienceShakeOffset;
                    sb.DrawString(Level.hourFont, "PATIENCE:", offset, PATIENCE_COLOR);

                    px     = sb.MeasureString(Level.patienceFont, Patience.ToString()).X;
                    offset = PATIENCE_LINE2_OFFSET - new Vector2(px, 0) + _patienceShakeOffset;
                    sb.DrawString(Level.patienceFont, Patience.ToString(), offset, PATIENCE_COLOR);
                }
            }
        }
示例#3
0
 void Awake()
 {
     if (instance != null)
     {
         throw new Exception("Only one patience instance should exist");
     }
     instance = this;
 }
示例#4
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        public void ProcessRequest(HttpContext context)
        {
            string   json = "";
            string   bid  = context.Request["BID"];
            Patience p    = bll.GetPatient(bid);

            json = JSONConvert.Object2Json <Patience>(p);

            context.Response.ContentType = "text/plain";
            context.Response.Write(json);
        }
        void GetCarComponents()
        {
            _carComp            = GetComponent <Car>();
            _distanceSensorComp = GetComponent <DistanceSensor>();
            _followPathComp     = GetComponent <FollowPath>();
            _brakesComp         = GetComponent <Brakes>();
            _gasComp            = GetComponent <Gas>();
            _patienceComp       = GetComponent <Patience>();

            carData = _carComp.carData;
        }
示例#6
0
文件: DALInfo.cs 项目: Niryork/HY
        public bool Delete(string id)
        {
            Patience p = new Patience()
            {
                BID = Convert.ToInt32(id)
            };

            string[] col = { "BID" };
            string   sql = dal.MakeDeleteSql <Patience>(p, col);

            return(dal.ExecuteNonquery(sql, out msg) > 0);
        }
示例#7
0
    void createPatienceBubble()
    {
        // Create/Instantiate Patience Bubble above the monster with the floor number
        GameObject patienceBubble = (GameObject)Resources.Load("PatienceBubble 1");
        GameObject canvas         = GameObject.Find("PatienceSpawn");

        patience = Instantiate(patienceBubble, new Vector2(transform.position.x, transform.position.y + 250f), Quaternion.identity);
        patience.transform.SetParent(canvas.transform, true);

        // Get desired floor number from the patience bubble
        patienceScript = patience.GetComponent <Patience>();
        patienceScript.setDesiredFloor(desiredFloor);
    }
示例#8
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        public void ProcessRequest(HttpContext context)
        {
            string json = context.Request.Form["patient"];

            //将提交的信息转换为patience对象
            Patience p = JSONConvert.Json2Object <Patience>(json);

            if (p == null)
            {
                return;
            }
            json = "写入成功";

            if (!bll.InsertIntoPatience(p))
            {
                json = "写入失败,请确认数据无误";
                context.Response.Write(json);
            }
            context.Response.Write(json);
        }
 /// <summary>
 /// Set Patience object which will be tracked to fade the icon
 /// </summary>
 /// <param name="patience"></param>
 public void SetPatience(Patience patience)
 {
     this.patience = patience;
 }
 private void Start()
 {
     actionManager = GetComponent <ActionManager>();
     Patience      = GetComponent <Patience>();
     ActionGetTable();
 }
示例#11
0
文件: BLLInfo.cs 项目: Niryork/HY
 public bool InsertIntoPatience(Patience pSource)
 {
     return(dal.InsertIntoPatience(pSource));
 }
示例#12
0
文件: DALInfo.cs 项目: Niryork/HY
 public bool UptPatient(Patience model)
 {
     return(false);
 }