示例#1
0
 /// <summary>
 /// Raises the state enter event.
 /// </summary>
 /// <param name="previousState">Previous state.</param>
 /// <param name="newState">New state.</param>
 public override void OnStateEnter(AiState previousState, AiState newState)
 {
     if (path == null)
     {
         // If I have no path - try to find it
         path = FindObjectOfType <Pathway>();
         Debug.Assert(path, "Have no path");
     }
     if (destination == null)
     {
         // Get next waypoint from my path
         destination = path.GetNearestWaypoint(transform.position);
     }
     // Set destination for navigation agent
     aiBehavior.navAgent.destination = destination.transform.position;
     // Start moving
     aiBehavior.navAgent.move = true;
     aiBehavior.navAgent.turn = true;
     // If unit has animator
     if (anim != null && anim.runtimeAnimatorController != null)
     {
         // Search for clip
         foreach (AnimationClip clip in anim.runtimeAnimatorController.animationClips)
         {
             if (clip.name == "Move")
             {
                 // Play animation
                 anim.SetTrigger("move");
                 break;
             }
         }
     }
 }
示例#2
0
 /// <summary>
 /// Raises the state enter event.
 /// </summary>
 /// <param name="previousState">Previous state.</param>
 /// <param name="newState">New state.</param>
 public void OnStateEnter(string previousState, string newState)
 {
     if (path == null)
     {
         // If I have no path - try to find it
         path = FindObjectOfType <Pathway>();
         Debug.Assert(path, "Have no path");
     }
     if (destination == null)
     {
         // Get next waypoint from my path
         destination = path.GetNearestWaypoint(transform.position);
     }
     // Set destination for navigation agent
     navAgent.Destination = destination.transform.position;
     if (anim != null)
     {
         // Start moving
         navAgent.Move = true;
         // Play animation
         anim.Play();
     }
 }
示例#3
0
 /// <summary>
 /// Raises the state enter event.
 /// </summary>
 /// <param name="previousState">Previous state.</param>
 /// <param name="newState">New state.</param>
 public override void OnStateEnter(AiState previousState, AiState newState)
 {
     if (path == null)
     {
         // If I have no path - try to find it
         path = FindObjectOfType <Pathway>();
         Debug.Assert(path, "Have no path");
     }
     if (destination == null)
     {
         // Get next waypoint from my path
         destination = path.GetNearestWaypoint(transform.position);
     }
     // Set destination for navigation agent
     navAgent.destination = destination.transform.position;
     // Start moving
     navAgent.move = true;
     navAgent.turn = true;
     if (anim != null)
     {
         // Play animation
         anim.SetTrigger("move");
     }
 }