private void ResetPathfindingType()
 {
     boxCollider2D.enabled = true;
     pathfindingType       = defaultPathfindingType;
     animator.SetBool("Scattering", false);
     animator.SetBool("Dead", false);
 }
 public void InvokeScatter()
 {
     animator.SetBool("Scattering", true);
     pathfindingType = PathfindingTypes.Scatter;
     Invoke("ResetPathfindingType", 5.0f);
 }
 public void Die()
 {
     animator.SetBool("Dead", true);
     pathfindingType       = PathfindingTypes.StartReset;
     boxCollider2D.enabled = false;
 }