private void OnGUI() { activated = GUILayout.Toggle(activated, "Show Debug Info"); if (GUI.changed) { _influenceMapComponent.influenceGrid._renderGroundGrid = activated; _influenceMapComponent.influenceGrid.UpdateMap(); _pathfindingGrid.ChangeNodeDisplayMode(activated); foreach (var entity in _levelController.TotalEntities) { entity.GetComponent <AbstractNPCBrain>().currentStateDebug.enabled = activated; } _influenceTexture.enabled = activated; } }