private void OnGUI()
    {
        activated = GUILayout.Toggle(activated, "Show Debug Info");

        if (GUI.changed)
        {
            _influenceMapComponent.influenceGrid._renderGroundGrid = activated;
            _influenceMapComponent.influenceGrid.UpdateMap();
            _pathfindingGrid.ChangeNodeDisplayMode(activated);

            foreach (var entity in _levelController.TotalEntities)
            {
                entity.GetComponent <AbstractNPCBrain>().currentStateDebug.enabled = activated;
            }

            _influenceTexture.enabled = activated;
        }
    }