示例#1
0
        /** Deserializes common info.
         * Common info is what is shared between the editor serialization and the runtime serializer.
         * This is mostly everything except the graph inspectors which serialize some extra data in the editor
         */
        public void DeserializeGraphsPart(Pathfinding.Serialization.AstarSerializer sr)
        {
            ClearGraphs();
            graphs = sr.DeserializeGraphs();
            if (graphs != null)
            {
                for (int i = 0; i < graphs.Length; i++)
                {
                    if (graphs[i] != null)
                    {
                        graphs[i].graphIndex = (uint)i;
                    }
                }
            }

            userConnections = sr.DeserializeUserConnections();
            //sr.DeserializeNodes();
            sr.DeserializeExtraInfo();

            //Assign correct graph indices.
            for (int i = 0; i < graphs.Length; i++)
            {
                if (graphs[i] == null)
                {
                    continue;
                }
                graphs[i].GetNodes(delegate(GraphNode node) {
                    node.GraphIndex = (uint)i;
                    return(true);
                });
            }

            sr.PostDeserialization();
        }
示例#2
0
 /** Deserializes common info.
  * Common info is what is shared between the editor serialization and the runtime serializer.
  * This is mostly everything except the graph inspectors which serialize some extra data in the editor
  */
 public void DeserializeGraphsPart(Pathfinding.Serialization.AstarSerializer sr)
 {
     graphs          = sr.DeserializeGraphs();
     userConnections = sr.DeserializeUserConnections();
     sr.DeserializeNodes();
     sr.DeserializeExtraInfo();
     sr.PostDeserialization();
 }
示例#3
0
        /** Deserializes common info additively
         * Common info is what is shared between the editor serialization and the runtime serializer.
         * This is mostly everything except the graph inspectors which serialize some extra data in the editor
         */
        public void DeserializeGraphsPartAdditive(Pathfinding.Serialization.AstarSerializer sr)
        {
            if (graphs == null)
            {
                graphs = new NavGraph[0];
            }
            if (userConnections == null)
            {
                userConnections = new UserConnection[0];
            }

            List <NavGraph> gr = new List <NavGraph>(graphs);

            // Set an offset so that the deserializer will load
            // the graphs with the correct graph indexes
            sr.SetGraphIndexOffset(gr.Count);

            gr.AddRange(sr.DeserializeGraphs());
            graphs = gr.ToArray();

            List <UserConnection> conns = new List <UserConnection>(userConnections);

            conns.AddRange(sr.DeserializeUserConnections());
            userConnections = conns.ToArray();

            //Assign correct graph indices. Issue #21
            for (int i = 0; i < graphs.Length; i++)
            {
                if (graphs[i] == null)
                {
                    continue;
                }
                graphs[i].GetNodes(delegate(GraphNode node) {
                    node.GraphIndex = (uint)i;
                    return(true);
                });
            }

            sr.DeserializeExtraInfo();
            sr.PostDeserialization();

            for (int i = 0; i < graphs.Length; i++)
            {
                for (int j = i + 1; j < graphs.Length; j++)
                {
                    if (graphs[i] != null && graphs[j] != null && graphs[i].guid == graphs[j].guid)
                    {
                        Debug.LogWarning("Guid Conflict when importing graphs additively. Imported graph will get a new Guid.\nThis message is (relatively) harmless.");
                        graphs[i].guid = Pathfinding.Util.Guid.NewGuid();
                        break;
                    }
                }
            }
        }
示例#4
0
        /** Deserializes common info.
         * Common info is what is shared between the editor serialization and the runtime serializer.
         * This is mostly everything except the graph inspectors which serialize some extra data in the editor
         */
        public void DeserializeGraphsPart(Pathfinding.Serialization.AstarSerializer sr)
        {
            ClearGraphs();
            graphs = sr.DeserializeGraphs();
            if (graphs != null)
            {
                for (int i = 0; i < graphs.Length; i++)
                {
                    if (graphs[i] != null)
                    {
                        graphs[i].graphIndex = (uint)i;
                    }
                }
            }

            userConnections = sr.DeserializeUserConnections();
            //sr.DeserializeNodes();
            sr.DeserializeExtraInfo();
            sr.PostDeserialization();
        }
示例#5
0
        /** Deserializes common info additively
         * Common info is what is shared between the editor serialization and the runtime serializer.
         * This is mostly everything except the graph inspectors which serialize some extra data in the editor
         */
        public void DeserializeGraphsPartAdditive(Pathfinding.Serialization.AstarSerializer sr)
        {
            if (graphs == null)
            {
                graphs = new NavGraph[0];
            }
            if (userConnections == null)
            {
                userConnections = new UserConnection[0];
            }

            List <NavGraph> gr = new List <NavGraph>(graphs);

            gr.AddRange(sr.DeserializeGraphs());
            graphs = gr.ToArray();

            List <UserConnection> conns = new List <UserConnection>(userConnections);

            conns.AddRange(sr.DeserializeUserConnections());
            userConnections = conns.ToArray();
            sr.DeserializeNodes();
            sr.DeserializeExtraInfo();
            sr.PostDeserialization();

            for (int i = 0; i < graphs.Length; i++)
            {
                for (int j = i + 1; j < graphs.Length; j++)
                {
                    if (graphs[i].guid == graphs[j].guid)
                    {
                        Debug.LogWarning("Guid Conflict when importing graphs additively. Imported graph will get a new Guid.\nThis message is (relatively) harmless.");
                        graphs[i].guid = Pathfinding.Util.Guid.NewGuid();
                        break;
                    }
                }
            }
        }