public static ForceDesc AddForce(int id, Pathea.PeGameMgr.EGameType type) { return(AddForce(id, m_NumPerTeam, type)); }
public static ForceDesc AddForce(int id, int maxNum, Pathea.PeGameMgr.EGameType type) { if (Pathea.PeGameMgr.IsMultiCoop) { id = 1; } if (!Instance.HasForce(id)) { ForceDesc desc = new ForceDesc(); desc.ID = id; desc.Allies = new List <int>(); desc.Allies.Add(id); desc.EnemyConflict = true; desc.InternalConflict = false; desc.JoinablePlayerCount = maxNum; desc.Name = id.ToString(); switch (type) { case Pathea.PeGameMgr.EGameType.Cooperation: desc.AllyConflict = true; desc.ItemShare = true; desc.ItemUseShare = true; desc.PublicInventory = true; desc.Color = Color.green; break; case Pathea.PeGameMgr.EGameType.Survive: desc.AllyConflict = false; desc.ItemShare = false; desc.ItemUseShare = false; desc.PublicInventory = false; desc.Color = Color.red; break; case Pathea.PeGameMgr.EGameType.VS: desc.AllyConflict = false; desc.ItemShare = true; desc.ItemUseShare = true; desc.PublicInventory = true; desc.Color = Color.red; break; } Instance.AddForceDesc(desc); return(desc); } int index = Instance.GetForceIndex(id); if (-1 != index) { return(Instance.m_Forces[index]); } else { return(null); } }
List <string> ServerDataToList(ServerRegistered mServerData) { List <string> mLsit = new List <string>(); if (mServerData.ServerID <= -1) { mLsit.Add("[6666FF]OFFICIAL"); mLsit.Add("[6666FF]" + mServerData.ServerName); } else { if (mServerData.UseProxy) { mLsit.Add("[99CC00]Proxy"); mLsit.Add("[99CC00]" + mServerData.ServerName); } else { mLsit.Add(mServerData.ServerID.ToString()); mLsit.Add(mServerData.ServerName); } } mLsit.Add(mServerData.ServerMasterName); mLsit.Add(mServerData.CurConn.ToString() + "/" + mServerData.LimitedConn.ToString()); Pathea.PeGameMgr.EGameType type = (Pathea.PeGameMgr.EGameType)mServerData.GameType; string strTemp; switch (type) { case Pathea.PeGameMgr.EGameType.Cooperation: strTemp = "Cooperation"; break; case Pathea.PeGameMgr.EGameType.VS: strTemp = "VS"; break; case Pathea.PeGameMgr.EGameType.Survive: strTemp = "Survive"; break; default: strTemp = "Cooperation"; break; } mLsit.Add(strTemp); Pathea.PeGameMgr.ESceneMode mode = (Pathea.PeGameMgr.ESceneMode)mServerData.GameMode; switch (mode) { case Pathea.PeGameMgr.ESceneMode.Adventure: strTemp = "Adventure"; break; case Pathea.PeGameMgr.ESceneMode.Build: strTemp = "Build"; break; case Pathea.PeGameMgr.ESceneMode.Custom: strTemp = "Custom"; break; case Pathea.PeGameMgr.ESceneMode.Story: strTemp = "Story"; break; default: strTemp = "Adventure"; break; } mLsit.Add(strTemp); mLsit.Add(mServerData.Ping.ToString()); if (((EServerStatus)mServerData.ServerStatus & EServerStatus.Prepared) == EServerStatus.Prepared) { strTemp = "Waiting"; } else { strTemp = "InProgress"; } mLsit.Add(strTemp); mLsit.Add(mServerData.ServerVersion); return(mLsit); }