void Awake() { crystals = new List <GameObject>(); enemySpawners = new List <GameObject>(); state = STATES.RECREATING_GRID; gridManager = GetComponent <GridManager> (); pathfindingGrid = GetComponent <PathdindingGrid> (); gridManager.Setup(); pathfindingGrid.Setup(gridManager.rows + 1, gridManager.columns + 1); //+1 Because i generate a external wall state = STATES.STOP; }
void Awake() { grid = GameController.Instance.GetComponent <PathdindingGrid> (); }