// public override void OnInspectorGUI() // { // serializedObject.Update(); // EditorGUILayout.PropertyField(serializedObject.FindProperty("path")); // EditorGUILayout.PropertyField(serializedObject.FindProperty("enemyDefinition")); // EditorGUILayout.PropertyField(serializedObject.FindProperty("patternDefinition")); // EditorGUILayout.PropertyField(serializedObject.FindProperty("xScale")); // EditorGUILayout.PropertyField(serializedObject.FindProperty("yScale")); // serializedObject.ApplyModifiedProperties(); // } public void OnSceneGUI(SceneView sceneView) { if (path != null && path.length != 0) { PathWalkerClip c = target as PathWalkerClip; PathWalkerBehaviour b = c.template; Handles.color = Color.magenta; float nOfPoints = 10f * duration; for (int i = 0; i < nOfPoints; i++) { float t = i / 10f;//= (float)i * .1f * nOfPoints; float t1 = (i + 1) / 10f; //Debug.Log("Point: " + i + " has t=" + t + " and t1=" + t1); Handles.SphereHandleCap(0, lanePos + b.GetOffsetFromLaneStart(t), Quaternion.identity, .5f, EventType.Repaint); Handles.DrawDottedLine(lanePos + b.GetOffsetFromLaneStart(t), lanePos + b.GetOffsetFromLaneStart(t1), 3f); } } }