示例#1
0
        public static async Task <IActionResult> Run(
            [HttpTrigger(AuthorizationLevel.Anonymous, "get", Route = "countrylist/{country}")]
            HttpRequest req, ILogger log, string country)
        {
            string        requestBody = await new StreamReader(req.Body).ReadToEndAsync();
            string        input       = country.ToUpper();
            List <string> path        = null;

            log.LogInformation("C# HTTP trigger function processed a request.");

            // This computes the path and catches the two main error cases
            try
            {
                path = CountrySearch.shortestPath(input);
            }
            catch (KeyNotFoundException)
            {
                log.LogInformation($"Key {input} not contained in the map.");
                return(new BadRequestObjectResult($"The destination {input} is not contained in North America"));
            }
            if (path.Count == 0)
            {
                log.LogInformation($"No path from USA to {input} found in the map.");
                return(new BadRequestObjectResult($"No path from USA to {input} found in the map"));
            }

            // format and return succesful response
            PathResponse okPathResponce = new PathResponse {
                Start = "USA", Destination = input, Path = path
            };
            var okJsonResponse = JsonConvert.SerializeObject(okPathResponce);

            return(new JsonResult(okPathResponce));
        }
示例#2
0
    private void ProcessCalculationResult(PathResponse result, bool wasCanceled)
    {
        if (wasCanceled)
        {
            OpenOpenerUi();
            return;
        }

        if (result == null || result.Items.Count <= 0)
        {
            Debug.Log($"Got no result to display. Result count was: {result?.Items.Count}");
            OpenOpenerUi();
            return;
        }

        CloseAllUis();
        resultPanel.SetResult(result.Items);
        resultPanel.gameObject.SetActive(true);

        statisticsUI.StopTimerAndDisplay();
        statisticsUI.UpdateCalcDistance(result.Distance);
        if (!customer.onlyBeeLine)
        {
            statisticsUI.UpdateRealDistance(NodeModel.GetVector3List(result.Items));
        }
    }
示例#3
0
    private void ProcessIntermediateResult(PathResponse intermediateRes)
    {
        if (intermediateRes == null || intermediateRes.DemoItems.Count <= 0)
        {
            return;
        }

        statisticsUI.UpdateCalcDistance(intermediateRes.Distance);
        pathDisplayer.DisplayStraightPath(NodeModel.GetVector3List(intermediateRes.DemoItems));
    }
示例#4
0
        public IActionResult Path([FromQuery(Name = "source")] string source, [FromQuery(Name = "target")] string target)
        {
            if (source == String.Empty || target == String.Empty || source == null || target == null)
            {
                return(BadRequest());
            }
            PathResponse pathResponse = pathFinding.FindPath(source, target);

            if (pathResponse.stops.Count == 0)
            {
                return(BadRequest());
            }
            return(Json(pathResponse));
        }
 public void FinishProcessing(PathResponse pathResponse)
 {
     if (multiThreading)
     {
         //Add New Result To Queue Result To Call Back it
         lock (_results)
         {
             _results.Enqueue(pathResponse);
         }
     }
     else
     {
         pathResponse.callBack(pathResponse.path, pathResponse.succes);
     }
 }
    // Call back The Result to Each Agent Request
    void CallBackTheResult()
    {
        if (_results.Count > 0)
        {
            lock (_results)
            {
                for (int i = 0; i < _results.Count; i++)
                {
                    PathResponse pathResponse = _results.Dequeue();

                    pathResponse.callBack(pathResponse.path, pathResponse.succes);
                }
            }
        }
    }
示例#7
0
    private IEnumerator QueryCalculationResult(string hostUrl, Action <PathResponse> intAction, Action <PathResponse, bool> actionOnResult)
    {
        Debug.Log("Checking for result...");
        PathResponse result       = null;
        int          numNetErrors = 0;

        while (!cancelCalculation)
        {
            var request = CreateGetCalculatedWaypointsRequest(hostUrl);
            yield return(request.SendWebRequest());

            if (!request.isNetworkError && request.responseCode == 200)
            {
                Debug.Log("Got result.");

                var response = Encoding.UTF8.GetString(request.downloadHandler.data);
                result = JsonUtility.FromJson <PathResponse>(response);

                if (result != null)
                {
                    if (result.Items != null && result.Items.Count > 0)
                    {
                        break;
                    }
                    intAction(result);
                }
            }
            else if (request.isNetworkError)
            {
                numNetErrors++;
                Debug.LogWarning($"Network-Error, cant get result. Response-Code is: {request.responseCode}. \nNumber of failed attempts: {numNetErrors}");

                if (numNetErrors > 10)
                {
                    Debug.LogWarning("Cancel result fetching. There were more then a total of ten network errors!");
                    break;
                }
            }

            yield return(new WaitForSeconds(delayBetweenRequests));
        }

        calculationActive = false;
        Debug.Log("Displaying result...");
        actionOnResult(result, cancelCalculation);

        cancelCalculation = false;
    }
示例#8
0
        public static List <PathResponse> ScanFolderService(string pathString, bool showFolder)
        {
            List <string> files        = Directory.GetFiles(pathString).ToList();
            var           pathRespList = new List <PathResponse>();

            foreach (var s in files)
            {
                FileInfo fileInf = new FileInfo(s);
                //Использовать var и простой инициализатор
                var pathResp = new PathResponse
                {
                    FullName      = fileInf.FullName,
                    CreationTime  = fileInf.CreationTime,
                    LastWriteTime = fileInf.LastWriteTime,
                    Length        = fileInf.Length,
                    IsDirectory   = false
                };
                pathRespList.Add(pathResp);
            }

            //если пользователь отметил и папки
            if (showFolder)
            {
                List <string> dirs = Directory.GetDirectories(pathString).ToList();
                foreach (var s in dirs)
                {
                    DirectoryInfo dirInfo = new DirectoryInfo(s);
                    //Использовать var и простой инициализатор
                    var pathResp = new PathResponse
                    {
                        FullName      = dirInfo.FullName,
                        CreationTime  = dirInfo.CreationTime,
                        LastWriteTime = dirInfo.LastWriteTime,
                        Length        = FolderSizeService(s),
                        IsDirectory   = true
                    };
                    pathRespList.Add(pathResp);
                }
            }
            return(pathRespList);
        }
    public void FindingPath(PathRequest request, Action <PathResponse> callBack)
    {
        if (_pointGrid.grid == null)
        {
            return;
        }


        Heap <PointNode> openList  = new Heap <PointNode>();
        List <PointNode> closeList = new List <PointNode>();

        PointNode agentNode  = _pointGrid.GetPointNodeFromGridByPosition(request.startNode);
        PointNode targetNode = _pointGrid.GetPointNodeFromGridByPosition(request.targetNode);



        if (targetNode == null)
        {
            return;
        }



        openList.Add(agentNode);


        while (openList.Count > 0)
        {
            PointNode currentNode = openList.Pop();

            if (currentNode == null)
            {
                return;
            }

            //Check If Reach The Goal
            if (_pointGrid.CheckIfPointsLinkedTogether(currentNode, targetNode))
            {
                targetNode.parent = currentNode;

                break;
            }


            closeList.Add(currentNode);



            List <PointNode> neighboursNode = currentNode.neighbors;


            for (int i = 0; i < neighboursNode.Count; i++)
            {
                if (closeList.Contains(neighboursNode[i]))
                {
                    continue;
                }
                else
                {
                    float gCost = currentNode.gCost + CalculateMovementCostToTargetNode(currentNode, neighboursNode[i]);

                    float hCost = CalculateMovementCostToTargetNode(neighboursNode[i], targetNode);


                    if (openList.Contains(neighboursNode[i]) == false)
                    {
                        //Set fValue
                        neighboursNode[i].fCost = hCost + gCost;

                        neighboursNode[i].parent = currentNode;

                        openList.Add(neighboursNode[i]);
                    }
                    else
                    {
                        float new_fCost = gCost + hCost;

                        //Check if new fvalue is best than the older
                        if (neighboursNode[i].fCost > new_fCost)
                        {
                            //Update fValue
                            neighboursNode[i].fCost  = new_fCost;
                            neighboursNode[i].parent = currentNode;
                        }
                    }
                }
            }
        }


        // Create The Path
        Vector3[] path = CreatePath(agentNode, targetNode);


        //Create Response To Call Back it
        PathResponse pathResponse = new PathResponse(path, true, request.callBack);



        //Call Back
        callBack(pathResponse);


        return;
    }
 /// <summary>
 /// Метод для упрощенного создания объектов ответа и токена.
 /// </summary>
 public static void New(out PathRequestToken <TPoint> token, out PathResponse <TPoint> response)
 {
     token    = new PathRequestToken <TPoint>();
     response = new PathResponse <TPoint>(token);
 }
示例#11
0
        /// <summary>
        /// Find path between two stops using graph structure
        /// </summary>
        /// <param name="source">Node name where path should start</param>
        /// <param name="destination">Node name where path should end</param>
        /// <returns>Path response: List of nodes for found path and length of path</returns>
        public PathResponse FindPath(string source, string destination)
        {
            SolvroCityGraphNode sourceNode      = Nodes.Find((node) => node.stop_name == source);      //first node
            SolvroCityGraphNode destinationNode = Nodes.Find((node) => node.stop_name == destination); //last node

            if (sourceNode == null || destinationNode == null)                                         // check if nodes exists before attempting to find path
            {
                return(new PathResponse());
            }

            List <SolvroCityGraphNode> nodesCpy     = new List <SolvroCityGraphNode>(Nodes); // create copy of nodes on which we can operate
            List <SolvroCityGraphNode> nodesChecked = new List <SolvroCityGraphNode>();      // create empty list for visited nodes

            for (int i = 0; i < nodesCpy.Count; i++)                                         // init weigth of nodes
            {
                nodesCpy[i].weightSum = uint.MaxValue;
                nodesCpy[i].prevNode  = null;
            }
            sourceNode.weightSum = 0;
            while (nodesCpy.Count > 0) // proceed with algorithm
            {
                SolvroCityGraphNode minNode = null;
                foreach (SolvroCityGraphNode node in nodesCpy)
                {
                    if (minNode == null || minNode.weightSum > node.weightSum)
                    {
                        minNode = node;
                    }
                }
                nodesChecked.Add(minNode);
                nodesCpy.RemoveAll((node) => node.id == minNode.id);
                for (int i = 0; i < minNode.Links.Count; i++)
                {
                    if (minNode.Links[i].Available)
                    {
                        SolvroCityGraphNode neighbor = minNode.Links[i].TargetNode;
                        if (minNode.weightSum != uint.MaxValue && neighbor.weightSum > minNode.weightSum + minNode.Links[i].distance)
                        {
                            neighbor.weightSum = minNode.weightSum + minNode.Links[i].distance;
                            neighbor.prevNode  = minNode;
                        }
                    }
                }
            }
            //best path have been found, proceed to generating "nice" data
            destinationNode = nodesChecked.Find((node) => node == destinationNode);
            PathResponse pathResponse = new PathResponse()
            {
                distance = destinationNode.weightSum
            };
            List <SolvroCityNode> foundNodes = new List <SolvroCityNode>();

            while (destinationNode.prevNode != null) // follow path from target to source (backwards)
            {
                foundNodes.Add(new SolvroCityNode()
                {
                    id = destinationNode.id, stop_name = destinationNode.stop_name
                });
                destinationNode = destinationNode.prevNode;
            }
            if (destinationNode != sourceNode)
            {
                pathResponse = new PathResponse();
            }
            else
            {
                foundNodes.Add(new SolvroCityNode()
                {
                    id = destinationNode.id, stop_name = destinationNode.stop_name
                });
                foundNodes.Reverse(); //path is reversed so we need to call reverse to have it in correct order
                pathResponse.stops = foundNodes;
            }
            return(pathResponse);
        }