/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // TODO: use this.Content to load your game content here _drawingContext = new DrawingContext(GraphicsDevice, GraphicsBackend.OpenGL); _brush1 = new SolidColorBrush(_drawingContext, Color.Black); _brush2 = new SolidColorBrush(_drawingContext, Color.Red); _brush3 = new SolidColorBrush(_drawingContext, Color.Yellow); _brush4 = new SolidColorBrush(_drawingContext, Color.Purple); _brush5 = new SolidColorBrush(_drawingContext, Color.Blue); _brush6 = new LinearGradientBrush(_drawingContext, new LinearGradientBrushProperties { StartPoint = new Vector2(305, 305), EndPoint = new Vector2(405, 405) }, new GradientStopCollection(new[] { new GradientStop { Color = Color.Red, Position = 0.0f }, new GradientStop { Color = Color.Yellow, Position = 0.4f }, new GradientStop { Color = Color.Blue, Position = 0.8f }, new GradientStop { Color = Color.Cyan, Position = 1.0f } }, Gamma.Linear, ExtendMode.Mirror)); var pathGeometry = new PathGeometry(); _pathGeometry1 = pathGeometry; var sink = pathGeometry.Open(); sink.BeginFigure(Vector2.Zero); sink.AddLine(new Vector2(100, 100)); sink.AddLine(new Vector2(0, 100)); sink.EndFigure(FigureEnd.Closed); sink.Close(); pathGeometry = new PathGeometry(); _pathGeometry2 = pathGeometry; sink = pathGeometry.Open(); sink.BeginFigure(Vector2.Zero); sink.AddBezier(new BezierSegment { Point1 = new Vector2(100, 0), Point2 = new Vector2(0, 100), Point3 = new Vector2(100, 100) }); sink.AddLine(new Vector2(100, 0)); sink.EndFigure(FigureEnd.Closed); sink.Close(); pathGeometry = new PathGeometry(); _pathGeometry3 = pathGeometry; sink = pathGeometry.Open(); sink.BeginFigure(new Vector2(200, 200)); sink.AddArc(new ArcSegment { Size = new Vector2(50, 50), ArcSize = ArcSize.Large, Point = new Vector2(300, 300), RotationAngle = 0, SweepDirection = SweepDirection.Clockwise }); sink.AddArc(new ArcSegment { Size = new Vector2(100, 100), ArcSize = ArcSize.Large, Point = new Vector2(100, 200), RotationAngle = 0, SweepDirection = SweepDirection.Clockwise }); sink.EndFigure(FigureEnd.Closed); sink.Close(); _ellipseGeometry4 = new EllipseGeometry(new Ellipse { Point = new Vector2(400, 50), RadiusX = 50, RadiusY = 10 }); _roundedRectangleGeometry5 = new RoundedRectangleGeometry(new RoundedRectangle { RadiusX = 30, RadiusY = 20, Rectangle = new RectangleF(0, 300, 100, 100) }); _ellipseGeometry6 = new EllipseGeometry(new Ellipse { Point = new Vector2(350, 300), RadiusX = 160, RadiusY = 120 }); _fontPathGeometry7 = PathGeometry.CreateFromString(_font, "Press space to start"); }