void Awake() { playerRB = GetComponent <Rigidbody>(); ragdollActivate = GetComponent <PlayerRagdoll>(); script = pathFollower.GetComponent <PathFollower>(); PathNode = script.GetComponentsInChildren <Node>(); }
void Start() { offset = transform.position - target.transform.position; script = pathFollower.GetComponent <PathFollower>(); PathNode = script.GetComponentsInChildren <Node>(); position_Yoffset = transform.position.y - target.transform.position.y; }