示例#1
0
        public override void Update(GameTime gameTime)
        {
            // Update _time.
            _time += (float)gameTime.ElapsedGameTime.TotalSeconds;

            var debugRenderer = GraphicsScreen.DebugRenderer;

            debugRenderer.Clear();

            // Draw the path key points.
            foreach (var point in _path.Select(key => key.Point))
            {
                debugRenderer.DrawPoint(point, Color.Black, false);
            }

            // Draw the path.
            for (float i = 0; i < _path.Last().Parameter; i += 0.1f)
            {
                var point0 = _path.GetPoint(i);
                var point1 = _path.GetPoint((i + 0.1f));
                debugRenderer.DrawLine(point0, point1, Color.Black, false);
            }

            // Move an object with constant speed along the path.
            const float speed            = 2;
            var         traveledDistance = _time * speed;
            // Get path parameter where the path length is equal to traveledDistance.
            var parameter = _path.GetParameterFromLength(traveledDistance, 10, 0.01f);
            // Get path point at the traveledDistance.
            Vector3F position = _path.GetPoint(parameter);
            // Get the path tangent at traveledDistance and use it as the forward direction.
            Vector3F forward = _path.GetTangent(parameter).Normalized;

            // Draw an object on the path.
            DrawObject(position, forward);

            base.Update(gameTime);
        }
示例#2
0
        public override void Update(GameTime gameTime)
        {
            float deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;

            // Move an object with constant speed along the path.
            const float speed           = 5;
            float       newPathPosition = _currentPathPosition + deltaTime * speed;

            // Get path parameter where the path length is equal to newPathPosition.
            float parameter = _path.GetParameterFromLength(newPathPosition, 10, 0.01f);

            // Get path point at the newPathPosition.
            Vector3 position = _path.GetPoint(parameter);

            // Get the path tangent at newPathPosition and use it as the forward direction.
            Vector3 forward = _path.GetTangent(parameter).Normalized;

            Quaternion currentOrientation = Quaternion.CreateFromRotationMatrix(_kinematicBody.Pose.Orientation);
            Quaternion targetOrientation  = Quaternion.CreateFromRotationMatrix(Vector3.UnitY, forward);
            Quaternion orientationDelta   = targetOrientation * currentOrientation.Conjugated;

            // Selective Negation:
            // A certain rotation can be described by two quaternions: q and -q. For example, if you look
            // to the north and want to look to the east you can either rotate 90 degrees clockwise or
            // 270 degrees counter-clockwise. In the game we always want to rotate using the
            // smaller angle. This is done using "Selective Negation": The dot product of two quaternions
            // is proportional to the cosine of the rotation angle. If the cosine of the angle is < 0,
            // the angle is larger than +/- 90 degrees. In this case we must use -orientationDelta to
            // rotate using the smaller angle.
            if (Quaternion.Dot(currentOrientation, targetOrientation) < 0)
            {
                orientationDelta = -orientationDelta;
            }

            // We could directly set the new position of the kinematic body. However, directly
            // setting a position is like "teleporting" an object. The body would not interact
            // properly with other objects in the physics simulation.
            // Instead we apply a linear and angular velocity to the body. The simulation will
            // automatically update the position of the body. If the body touches other objects
            // along the way it will push these objects with the appropriate force.

            // Note that the physics simulation may advance with a different time step than the
            // rest of the game.
            deltaTime = Math.Max(deltaTime, Simulation.Settings.Timing.FixedTimeStep);

            // Determine the linear velocity that moves the body forward.
            Vector3 linearVelocity = (position - _kinematicBody.Pose.Position) / deltaTime;

            // Determine the angular velocity that rotates the body.
            Vector3 angularVelocity;
            Vector3 rotationAxis = orientationDelta.Axis;

            if (!rotationAxis.IsNumericallyZero)
            {
                // The angular velocity is computed as rotationAxis * rotationSpeed.
                // The rotation speed is computed as angle / time. (Note: The angle is given in radians.)
                float rotationSpeed = (orientationDelta.Angle / deltaTime);
                angularVelocity = rotationAxis * rotationSpeed;
            }
            else
            {
                // The axis of rotation is 0. That means the no rotation should be applied.
                angularVelocity = Vector3.Zero;
            }

            _kinematicBody.LinearVelocity  = linearVelocity;
            _kinematicBody.AngularVelocity = angularVelocity;

            _currentPathPosition = newPathPosition;

            // Let the base class render the rigid bodies.
            base.Update(gameTime);

            // Draw the 3D path.
            var debugRenderer = GraphicsScreen.DebugRenderer;

            for (int i = 0; i < _pointList.Length; i++)
            {
                debugRenderer.DrawLine(_pointList[i], _pointList[(i + 1) % _pointList.Length], Color.Black, false);
            }
        }
示例#3
0
 public void TwoKeyCurvesTest()
 {
     Path3F curve = new Path3F();
       curve.Add(new PathKey3F()
           {
             Parameter = 1,
             Point = new Vector3F(1, 2, 0),
             Interpolation = SplineInterpolation.CatmullRom,
           });
       curve.Add(new PathKey3F()
           {
             Parameter = 3,
             Point = new Vector3F(3, 4, 0),
             Interpolation = SplineInterpolation.CatmullRom,
           });
       curve.PreLoop = CurveLoopType.Constant;
       curve.PostLoop = CurveLoopType.Constant;
       Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
       Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
       Assert.AreEqual(new Vector3F(2, 3, 0), curve.GetPoint(2));
       Assert.AreEqual(new Vector3F(3, 4, 0), curve.GetPoint(3));
       Assert.AreEqual(new Vector3F(3, 4, 0), curve.GetPoint(4));
       Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
       Assert.AreEqual(new Vector3F(1, 1, 0), curve.GetTangent(1));
       Assert.AreEqual(new Vector3F(1, 1, 0), curve.GetTangent(2));
       Assert.AreEqual(new Vector3F(1, 1, 0), curve.GetTangent(3));
       Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(4));
       Assert.IsTrue(Numeric.AreEqual(new Vector3F(2, 2, 0).Length, curve.GetLength(0, 4, 10, 0.01f), 0.01f));
       curve.PreLoop = CurveLoopType.Linear;
       curve.PostLoop = CurveLoopType.Linear;
       curve.PreLoop = CurveLoopType.Cycle;
       curve.PostLoop = CurveLoopType.Cycle;
       curve.PreLoop = CurveLoopType.CycleOffset;
       curve.PostLoop = CurveLoopType.CycleOffset;
       curve.PreLoop = CurveLoopType.Oscillate;
       curve.PostLoop = CurveLoopType.Oscillate;
 }
示例#4
0
        public void OneKeyCurvesTest()
        {
            // Test linear curves with 1 point
              Path3F curve = new Path3F();
              curve.Add(new PathKey3F()
              {
            Parameter = 1,
            Point = new Vector3F(1, 2, 0),
            Interpolation = SplineInterpolation.Linear,
              });
              curve.PreLoop = CurveLoopType.Constant;
              curve.PostLoop = CurveLoopType.Constant;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Linear;
              curve.PostLoop = CurveLoopType.Linear;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Cycle;
              curve.PostLoop = CurveLoopType.Cycle;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.CycleOffset;
              curve.PostLoop = CurveLoopType.CycleOffset;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Oscillate;
              curve.PostLoop = CurveLoopType.Oscillate;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));

              // Test step curves with 1 point
              curve = new Path3F();
              curve.Add(new PathKey3F()
              {
            Parameter = 1,
            Point = new Vector3F(1, 2, 0),
            Interpolation = SplineInterpolation.StepLeft,
              });
              curve.PreLoop = CurveLoopType.Constant;
              curve.PostLoop = CurveLoopType.Constant;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Linear;
              curve.PostLoop = CurveLoopType.Linear;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Cycle;
              curve.PostLoop = CurveLoopType.Cycle;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.CycleOffset;
              curve.PostLoop = CurveLoopType.CycleOffset;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Oscillate;
              curve.PostLoop = CurveLoopType.Oscillate;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));

              // Test B-spline curves with 1 point
              curve = new Path3F();
              curve.Add(new PathKey3F()
              {
            Parameter = 1,
            Point = new Vector3F(1, 2, 0),
            Interpolation = SplineInterpolation.BSpline,
              });
              curve.PreLoop = CurveLoopType.Constant;
              curve.PostLoop = CurveLoopType.Constant;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Linear;
              curve.PostLoop = CurveLoopType.Linear;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Cycle;
              curve.PostLoop = CurveLoopType.Cycle;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.CycleOffset;
              curve.PostLoop = CurveLoopType.CycleOffset;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Oscillate;
              curve.PostLoop = CurveLoopType.Oscillate;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));

              // Test Catmull-Rom curves with 1 point
              curve = new Path3F();
              curve.Add(new PathKey3F()
              {
            Parameter = 1,
            Point = new Vector3F(1, 2, 0),
            Interpolation = SplineInterpolation.CatmullRom,
              });
              curve.PreLoop = CurveLoopType.Constant;
              curve.PostLoop = CurveLoopType.Constant;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Linear;
              curve.PostLoop = CurveLoopType.Linear;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Cycle;
              curve.PostLoop = CurveLoopType.Cycle;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.CycleOffset;
              curve.PostLoop = CurveLoopType.CycleOffset;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Oscillate;
              curve.PostLoop = CurveLoopType.Oscillate;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));

              // Test Hermite curves with 1 point
              curve = new Path3F();
              curve.Add(new PathKey3F()
              {
            Parameter = 1,
            Point = new Vector3F(1, 2, 0),
            Interpolation = SplineInterpolation.Hermite,
            TangentIn = new Vector3F(2, -2, 0),
            TangentOut = new Vector3F(2, 2, 0),
              });
              curve.PreLoop = CurveLoopType.Constant;
              curve.PostLoop = CurveLoopType.Constant;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 20, 0.01f));
              curve.PreLoop = CurveLoopType.Constant;
              curve.PostLoop = CurveLoopType.Linear;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(3, 4, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(2, 2, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(2, 2, 0), curve.GetTangent(2));
              Assert.IsTrue(Numeric.AreEqual(new Vector3F(2, 2, 0).Length, curve.GetLength(0, 2, 10, 0.01f), 0.1f));
              curve.PreLoop = CurveLoopType.Linear;
              curve.PostLoop = CurveLoopType.Constant;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(-1, 4, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(2, -2, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(2, -2, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.IsTrue(Numeric.AreEqual(new Vector3F(2, 2, 0).Length, curve.GetLength(0, 2, 10, 0.01f), 0.1f));
              curve.PreLoop = CurveLoopType.Linear;
              curve.PostLoop = CurveLoopType.Linear;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(-1, 4, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(3, 4, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(2, -2, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(2, 2, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(2, 2, 0), curve.GetTangent(2));
              Assert.IsTrue(Numeric.AreEqual(new Vector3F(4, 4, 0).Length, curve.GetLength(0, 2, 10, 0.01f), 0.1f));
              curve.PreLoop = CurveLoopType.Cycle;
              curve.PostLoop = CurveLoopType.Cycle;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.CycleOffset;
              curve.PostLoop = CurveLoopType.CycleOffset;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Oscillate;
              curve.PostLoop = CurveLoopType.Oscillate;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));

              // Test Bezier curves with 1 point
              curve = new Path3F();
              curve.Add(new PathKey3F()
              {
            Parameter = 1,
            Point = new Vector3F(1, 2, 0),
            Interpolation = SplineInterpolation.Bezier,
            TangentIn = new Vector3F(1, 2, 0) - new Vector3F(2, -2, 0) / 3,
            TangentOut = new Vector3F(1, 2, 0) + new Vector3F(2, 2, 0) / 3,
              });
              curve.PreLoop = CurveLoopType.Constant;
              curve.PostLoop = CurveLoopType.Constant;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Constant;
              curve.PostLoop = CurveLoopType.Linear;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(3, 4, 0), curve.GetPoint(2)));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(2, 2, 0), curve.GetTangent(1)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(2, 2, 0), curve.GetTangent(2)));
              Assert.IsTrue(Numeric.AreEqual(new Vector3F(2, 2, 0).Length, curve.GetLength(0, 2, 10, 0.01f), 0.1f));
              curve.PreLoop = CurveLoopType.Linear;
              curve.PostLoop = CurveLoopType.Constant;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(-1, 4, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(2, -2, 0), curve.GetTangent(0)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(2, -2, 0), curve.GetTangent(1)));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.IsTrue(Numeric.AreEqual(new Vector3F(2, 2, 0).Length, curve.GetLength(0, 2, 10, 0.01f), 0.1f));
              curve.PreLoop = CurveLoopType.Linear;
              curve.PostLoop = CurveLoopType.Linear;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(-1, 4, 0), curve.GetPoint(0));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(3, 4, 0), curve.GetPoint(2)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(2, -2, 0), curve.GetTangent(0)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(2, 2, 0), curve.GetTangent(1)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(2, 2, 0), curve.GetTangent(2)));
              Assert.IsTrue(Numeric.AreEqual(new Vector3F(4, 4, 0).Length, curve.GetLength(0, 2, 10, 0.01f), 0.1f));
              curve.PreLoop = CurveLoopType.Cycle;
              curve.PostLoop = CurveLoopType.Cycle;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.CycleOffset;
              curve.PostLoop = CurveLoopType.CycleOffset;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
              curve.PreLoop = CurveLoopType.Oscillate;
              curve.PostLoop = CurveLoopType.Oscillate;
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(1));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(0));
              Assert.AreEqual(new Vector3F(1, 2, 0), curve.GetPoint(2));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(0));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(1));
              Assert.AreEqual(new Vector3F(0, 0, 0), curve.GetTangent(2));
              Assert.AreEqual(0, curve.GetLength(0, 2, 10, 0.01f));
        }
示例#5
0
 public void GetTangentShouldReturnZeroIfPathIsEmpty()
 {
     Path3F empty = new Path3F();
       empty.Sort();
       Assert.AreEqual(Vector3F.Zero, empty.GetTangent(-0.5f));
       Assert.AreEqual(Vector3F.Zero, empty.GetTangent(0));
       Assert.AreEqual(Vector3F.Zero, empty.GetTangent(0.5f));
 }
示例#6
0
        public void GetTangent()
        {
            Path3F path = CreatePath();
              path.PreLoop = CurveLoopType.Constant;
              path.PostLoop = CurveLoopType.Oscillate;
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 0, 0), path.GetTangent(-10)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual((new Vector3F(1, 2, 3) - new Vector3F(0, 0, 1)) / 2, path.GetTangent(10)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual((new Vector3F(1, 2, 3) - new Vector3F(0, 0, 1)) / 2, path.GetTangent(11.5f)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 0, 0), path.GetTangent(16)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 0, 0), path.GetTangent(85)));

              CatmullRomSegment3F catmullOscillate = new CatmullRomSegment3F()
              {
            Point1 = new Vector3F(10, 12, 14),
            Point2 = new Vector3F(10, 14, 8),
            Point3 = new Vector3F(20, 14, 8),
            Point4 = new Vector3F(30, 14, 8),
              };
              Assert.IsTrue(Vector3F.AreNumericallyEqual(catmullOscillate.GetTangent(0.3f) / 10.0f, path.GetTangent(43)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(-catmullOscillate.GetTangent(0.7f) / 10.0f, path.GetTangent(53)));

              path.PreLoop = CurveLoopType.Linear;
              path.PostLoop = CurveLoopType.Cycle;
              Assert.IsTrue(Vector3F.AreNumericallyEqual((new Vector3F(1, 2, 3) - new Vector3F(0, 0, 1)) / 2, path.GetTangent(0)));

              path.PreLoop = CurveLoopType.Cycle;
              path.PostLoop = CurveLoopType.CycleOffset;
              Assert.IsTrue(Vector3F.AreNumericallyEqual(catmullOscillate.GetTangent(0.4f) / 10.0f, path.GetTangent(-36)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(catmullOscillate.GetTangent(0.4f) / 10.0f, path.GetTangent(4)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(catmullOscillate.GetTangent(0.3f) / 10.0f, path.GetTangent(83)));

              path.PreLoop = CurveLoopType.CycleOffset;
              path.PostLoop = CurveLoopType.Linear;
              Assert.IsTrue(Vector3F.AreNumericallyEqual(catmullOscillate.GetTangent(1f) / 10.0f, path.GetTangent(434)));

              path.PreLoop = CurveLoopType.Oscillate;
              path.PostLoop = CurveLoopType.Constant;

              path = new Path3F();
              path.Add(new PathKey3F()
              {
            Parameter = 25,
            Point = new Vector3F(6, 7, 14),
            Interpolation = SplineInterpolation.Bezier,
            TangentIn = new Vector3F(5, 6, 13),
            TangentOut = new Vector3F(7, 8, 15),
              });
              path.Add(new PathKey3F()
              {
            Parameter = 35,
            Point = new Vector3F(10, 12, 14),
            Interpolation = SplineInterpolation.Hermite,
            TangentIn = new Vector3F(1, 0, 0),
            TangentOut = new Vector3F(1, 0, 0),
              });
              path.PreLoop = CurveLoopType.Linear;
              path.PostLoop = CurveLoopType.Linear;
              float Δu = path[1].Parameter - path[0].Parameter;
              Assert.IsTrue(Vector3F.AreNumericallyEqual((new Vector3F(6, 7, 14) - new Vector3F(5, 6, 13)) * 3 / Δu, path.GetTangent(0)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(1, 0, 0) / Δu, path.GetTangent(100)));

              path[1].Parameter = 25;
              path[0].Parameter = 35;
              path.Sort();
              Δu = path[1].Parameter - path[0].Parameter;
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(1, 0, 0) / Δu, path.GetTangent(0)));
              Assert.IsTrue(Vector3F.AreNumericallyEqual((new Vector3F(7, 8, 15) - new Vector3F(6, 7, 14)) * 3 / Δu, path.GetTangent(100)));

              path.Add(new PathKey3F()
              {
            Parameter = 15,
            Point = new Vector3F(0, 0, 0),
            Interpolation = SplineInterpolation.BSpline,
              });
              path.Sort();
        }