/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="tokenManager">Manages loaded tokens.</param> /// <param name="patchManager">Manages loaded patches.</param> /// <param name="patchLoader">Manages loading and unloading patches.</param> /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="contentPacks">The loaded content packs.</param> /// <param name="getContext">Get the current token context.</param> /// <param name="updateContext">A callback which immediately updates the current condition context.</param> public CommandHandler(TokenManager tokenManager, PatchManager patchManager, PatchLoader patchLoader, IMonitor monitor, IList <RawContentPack> contentPacks, Func <string, IContext> getContext, Action updateContext) { this.TokenManager = tokenManager; this.PatchManager = patchManager; this.PatchLoader = patchLoader; this.Monitor = monitor; this.ContentPacks = contentPacks; this.GetContext = getContext; this.UpdateContext = updateContext; }
public IndexGenerator( ILogger <IndexGenerator> logger, IndexerConfig config, PolygonLoader sourceLoader, PointLoader pointLoader, PatchLoader patchLoader, CrossReferenceLoader crossReferenceLoader) { _logger = logger; _polygonLoader = sourceLoader; _crossReferenceLoader = crossReferenceLoader; _pointLoader = pointLoader; _patchLoader = patchLoader; _config = config; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="path">The path to the patch from the root content file.</param> /// <param name="assetName">The normalized asset name to intercept.</param> /// <param name="conditions">The conditions which determine whether this patch should be applied.</param> /// <param name="fromFile">The normalized asset key from which to load entries (if applicable), including tokens.</param> /// <param name="updateRate">When the patch should be updated.</param> /// <param name="contentPack">The content pack which requested the patch.</param> /// <param name="parentPatch">The parent patch for which this patch was loaded, if any.</param> /// <param name="normalizeAssetName">Normalize an asset name.</param> /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="patchLoader">Handles loading and unloading patches for content packs.</param> public IncludePatch(LogPathBuilder path, IManagedTokenString assetName, IEnumerable <Condition> conditions, IManagedTokenString fromFile, UpdateRate updateRate, RawContentPack contentPack, IPatch parentPatch, Func <string, string> normalizeAssetName, IMonitor monitor, PatchLoader patchLoader) : base( path: path, type: PatchType.Include, assetName: assetName, conditions: conditions, fromAsset: fromFile, updateRate: updateRate, parentPatch: parentPatch, contentPack: contentPack.ContentPack, normalizeAssetName: normalizeAssetName ) { this.RawContentPack = contentPack; this.Monitor = monitor; this.PatchLoader = patchLoader; }