public void SetPailFill(bool value) { pail.SetFill(value); switch (state) { case State.GetMilkFirst: pasteurizer.Show(); AkSoundEngine.PostEvent("BottleMilk", gameObject); ++state; break; case State.GetMilkSecond: AkSoundEngine.PostEvent("ChurnButter", gameObject); churner.Show(); ++state; break; } }