//drops armor public void dropArmor(PassivePickup armor) { armor.armorHealth = armorHealth; armorHealth = 0; }
//Adds armor to armorHealth public void pickUpArmor(PassivePickup armor) { //SOUND: Armor Equipped armorHealth += armor.armorHealth; }
//drops armor public void dropArmor(PassivePickup armor) { armor.armorHealth = armorHealth; armorHealth = 0; }
//Adds armor to armorHealth public void pickUpArmor(PassivePickup armor) { //SOUND: Armor Equipped armorHealth += armor.armorHealth; }