Inheritance: MonoBehaviour
 //drops armor
 public void dropArmor(PassivePickup armor)
 {
     armor.armorHealth = armorHealth;
     armorHealth = 0;
 }
 //Adds armor to armorHealth
 public void pickUpArmor(PassivePickup armor)
 {
     //SOUND: Armor Equipped
     armorHealth += armor.armorHealth;
 }