public async Task OnTurnStart(PassiveEffectInfo passiveEffectInfo) { var battler = passiveEffectInfo.Target; Debug.Log($"{battler.BattlerName} -> [Defending]=false"); battler.BattleDictionary["Defending"] = false; }
public async Task OnTurnStart(PassiveEffectInfo passiveEffectInfo) { var source = passiveEffectInfo.Source; var target = passiveEffectInfo.Target; target.QueueAction(() => BattleController.Instance.battleCanvas.battleInfoPanel.ShowInfo(passiveEffectInfo.PassiveEffectSourceName)); //await battler.ReceiveEffect(Source, null, DamageEffect); await target.ReceiveEffect(new EffectInfo { SkillInfo = new SkillInfo { HasCrit = false, Skill = null, Source = source, Target = target }, Effect = DamageEffect }); target.QueueAction(() => { BattleController.Instance.battleCanvas.battleInfoPanel.HideInfo(); }); }
public async Task OnTurnStart(PassiveEffectInfo passiveEffectInfo) { int healAmount; if (!IsPercentageValue) { healAmount = FlatValue; } else { healAmount = (int)(passiveEffectInfo.Target.Stats.MaxHp * PercentageValue); } var effect = new HealEffect { HealAmount = healAmount }; passiveEffectInfo.Target.QueueAction(() => { BattleController.Instance.battleCanvas.battleInfoPanel.ShowInfo(passiveEffectInfo.PassiveEffectSourceName); //BattleController.Instance.battleCanvas.BindActionArrow(battler.RectTransform); }); if (Animation != null) { await Animation.PlaySkillAnimation(passiveEffectInfo.Source, new [] { passiveEffectInfo.Target }); } Debug.Log($"{passiveEffectInfo.Source.BattlerName} curou {healAmount} em {passiveEffectInfo.Target.BattlerName}"); //await battler.ReceiveEffect(battler, null, effect); await passiveEffectInfo.Target.ReceiveEffect(new EffectInfo { SkillInfo = new SkillInfo { HasCrit = false, Skill = null, Source = passiveEffectInfo.Source, Target = passiveEffectInfo.Target }, Effect = effect }); passiveEffectInfo.Target.QueueAction(() => { BattleController.Instance.battleCanvas.battleInfoPanel.HideInfo(); //BattleController.Instance.battleCanvas.UnbindActionArrow(); }); }
public async Task OnTurnStart(PassiveEffectInfo passiveEffectInfo) { var effect = new GainApEffect { ApAmount = ApGain }; passiveEffectInfo.Target.QueueAction(() => { BattleController.Instance.battleCanvas.battleInfoPanel.ShowInfo(passiveEffectInfo.PassiveEffectSourceName); }); if (Animation != null) { await Animation.PlaySkillAnimation(passiveEffectInfo.Source, new [] { passiveEffectInfo.Target }); } Debug.Log($"{passiveEffectInfo.Source.BattlerName} deu {ApGain} EP para {passiveEffectInfo.Target.BattlerName}"); await passiveEffectInfo.Target.ReceiveEffect(new EffectInfo { SkillInfo = new SkillInfo { HasCrit = false, Skill = null, Source = passiveEffectInfo.Source, Target = passiveEffectInfo.Target }, Effect = effect }); passiveEffectInfo.Target.QueueAction(() => { BattleController.Instance.battleCanvas.battleInfoPanel.HideInfo(); }); }