示例#1
0
 void Update()
 {
     if (Time.time > nextSpawnTime)
     {
         nextSpawnTime += SampleDelay();
         inventories[random.Next(inventories.Length)].throwIngredient(ingredient);
         PasserbyQuipPlayer.instance().playQuip();
     }
 }
 void Start()
 {
     INSTANCE    = this;
     audioPlayer = gameObject.AddComponent <RandomizedAudioPlayer>();
 }
 void Start()
 {
     INSTANCE = this;
     audioPlayer = gameObject.AddComponent<RandomizedAudioPlayer>();
 }