void Update() { if (Time.time > nextSpawnTime) { nextSpawnTime += SampleDelay(); inventories[random.Next(inventories.Length)].throwIngredient(ingredient); PasserbyQuipPlayer.instance().playQuip(); } }
void Start() { INSTANCE = this; audioPlayer = gameObject.AddComponent <RandomizedAudioPlayer>(); }
void Start() { INSTANCE = this; audioPlayer = gameObject.AddComponent<RandomizedAudioPlayer>(); }