public void PlayGame() { System.Random rnd = new System.Random(); int num = rnd.Next(1, 100); PassMat.passmat(obj.GetComponent <Renderer>().material); if (num % 2 == 0) { num = 2; } else { num = 1; } FindObjectOfType <AudioScript>().PlaySound("Cancel"); SceneManager.LoadScene(1); }
public void SetMaterial() { obj.GetComponent <Renderer>().material = mat; PassMat.passindex(ind); }