private void StartQuest() { List <PartyEditData> ordealParties = GlobalVars.OrdealParties; List <SupportData> ordealSupports = GlobalVars.OrdealSupports; if (!PartyUtility.ValidateOrdealTeams(this.mCurrentQuest, ordealParties, ordealSupports, false) || PartyUtility.CheckWarningForOrdealTeams(ordealParties, (Action)(() => FlowNode_GameObject.ActivateOutputLinks((Component)this, 1000)))) { return; } FlowNode_GameObject.ActivateOutputLinks((Component)this, 1000); }