public override void OnButtonClick(int buttonID) { switch ((Buttons)buttonID) { case Buttons.Add: PartySystem.TriggerAddPartyMember(); break; case Buttons.Leave: PartySystem.QuitParty(); break; case Buttons.Loot: PartySystem.AllowPartyLoot = !PartySystem.AllowPartyLoot ? true : false; break; case Buttons.Message: // break; } }