private void OpenPartyScreen() { state = BattleState.PartyScreen; partyScreen.SetPartyData(playerParty.Pokemon); partyScreen.gameObject.SetActive(true); }
/* * Actualiza el estado del juego y la UI para entrar al estado de seleccinar un nuevo pokemon */ void OpenParyScreen() { state = BattleState.PartyScreen; //partyScreen.SetPartyData(playerParty.Pokemons); partyScreen.SetPartyData(player1Team.Pokemons); dialogBox.EnableActionSelector(false); partyScreen.gameObject.SetActive(true); }
void OpenPartyScreen() { state = BattleState.PartyScreen; partyScreen.SetPartyData(playerParty.Animals); partyScreen.gameObject.SetActive(true); }
void OpenPartyScreen() { state = BattleState.PartyScreen; partyScreen.gameObject.SetActive(true); partyScreen.SetPartyData(playersParty.Party_List); }
private void OpenPartyScreen(bool mustChooseMonster) { ChangeState(BattleState.PartyScreen); partyScreen.SetPartyData(playerParty.Monsters, mustChooseMonster); partyScreen.gameObject.SetActive(true); }
void OpenPartyScreen() { state = BattleState.PartyScreen; partyScreen.SetPartyData(servantParty.Servants); partyScreen.gameObject.SetActive(true); }
private void OpenPartyScreen() { _state = BattleState.PartyScreen; _partyScreen.SetPartyData(_playerParty.Monsters); _partyScreen.gameObject.SetActive(true); }
private void OpenPartyScreen() { state = BattleState.PartyScreen; _partyScreen.SetPartyData(_playerParty.NuzlonList); _partyScreen.gameObject.SetActive(true); }
void OpenPartyScreen() { state = BattleState.PartyScreen; //Change the battle state to party screen partyScreen.SetPartyData(playerParty.Pokemons); //Set the data of our actual pokemons partyScreen.gameObject.SetActive(true); //Set active and visible our party screen }