示例#1
0
    private void OpenPartyScreen()
    {
        state = BattleState.PartyScreen;

        partyScreen.SetPartyData(playerParty.Pokemon);
        partyScreen.gameObject.SetActive(true);
    }
 /*
  * Actualiza el estado del juego y la UI para entrar al estado de seleccinar un nuevo pokemon
  */
 void OpenParyScreen()
 {
     state = BattleState.PartyScreen;
     //partyScreen.SetPartyData(playerParty.Pokemons);
     partyScreen.SetPartyData(player1Team.Pokemons);
     dialogBox.EnableActionSelector(false);
     partyScreen.gameObject.SetActive(true);
 }
示例#3
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 void OpenPartyScreen()
 {
     state = BattleState.PartyScreen;
     partyScreen.SetPartyData(playerParty.Animals);
     partyScreen.gameObject.SetActive(true);
 }
示例#4
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 void OpenPartyScreen()
 {
     state = BattleState.PartyScreen;
     partyScreen.gameObject.SetActive(true);
     partyScreen.SetPartyData(playersParty.Party_List);
 }
示例#5
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 private void OpenPartyScreen(bool mustChooseMonster)
 {
     ChangeState(BattleState.PartyScreen);
     partyScreen.SetPartyData(playerParty.Monsters, mustChooseMonster);
     partyScreen.gameObject.SetActive(true);
 }
示例#6
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 void OpenPartyScreen()
 {
     state = BattleState.PartyScreen;
     partyScreen.SetPartyData(servantParty.Servants);
     partyScreen.gameObject.SetActive(true);
 }
示例#7
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 private void OpenPartyScreen()
 {
     _state = BattleState.PartyScreen;
     _partyScreen.SetPartyData(_playerParty.Monsters);
     _partyScreen.gameObject.SetActive(true);
 }
示例#8
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 private void OpenPartyScreen()
 {
     state = BattleState.PartyScreen;
     _partyScreen.SetPartyData(_playerParty.NuzlonList);
     _partyScreen.gameObject.SetActive(true);
 }
示例#9
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 void OpenPartyScreen()
 {
     state = BattleState.PartyScreen;                //Change the battle state to party screen
     partyScreen.SetPartyData(playerParty.Pokemons); //Set the data of our actual pokemons
     partyScreen.gameObject.SetActive(true);         //Set active and visible our party screen
 }