//스크롤 종류에 따른 Sort버튼 Text 업데이트 private void updateViewText() { if (PartyInfoVC.checkInst() && !SubViewEquipment.checkInst()) { PartyInfoVC party_info = PartyInfoVC.Inst; if (party_info.currentScrollType == PartyInfoVC.scroll_type.SERVANT_INFO) { textSort[0].text = "POWER"; textSort[1].text = "GRADE"; textSort[2].text = "LEVEL"; textSort[3].text = "GOT TIME"; textSort[4].text = "JOB"; } else { textSort[0].text = "POWER"; textSort[1].text = "GRADE"; textSort[2].text = "LEVEL"; textSort[3].text = "GOT TIME"; textSort[4].text = "UPGRADE"; } } else if (InventoryVC.checkInst() || SubViewEquipment.checkInst()) { textSort[0].text = "POWER"; textSort[1].text = "GRADE"; textSort[2].text = "TIER"; textSort[3].text = "GOT TIME"; textSort[4].text = "UPGRADE"; } }
public void updateSelectedUnitInfo() { if (selected_unit_idx < 0 || selected_unit_idx >= total_item_num) { DebugLog.Log(false, "Invalid select_unit_idx by scrollmove select"); return; } if (LobbyManager.Inst.popupState == POPUP_STATE.Servant) { bool none_subview = true; if (SubViewDeconstruction.checkInst() || SubViewEquipment.checkInst() || SubViewUpgrade.checkInst()) { none_subview = false; } if (PartyInfoVC.checkInst() && none_subview) { PartyInfoVC partyInfo = PartyInfoVC.Inst; if (partyInfo.selectedMenu == PartyInfoVC.menu_type.SERVANT || partyInfo.selectedMenu == PartyInfoVC.menu_type.MONSTER) { if (partyInfo.currentScrollType == PartyInfoVC.scroll_type.SERVANT_INFO || partyInfo.currentScrollType == PartyInfoVC.scroll_type.MONSTER_INFO) { partyInfo.updateDetailInfo(selected_main_idx); } } } } else if (LobbyManager.Inst.popupState == POPUP_STATE.Weapon) { if (InventoryVC.checkInst()) { if (InventoryVC.Inst.selectedMenu == Inventory_Menu_Type.ITEM) { if (ItemInfoManager.Inst.ItemList.Count > 0) { ItemInfoManager.Inst.updateItemDetailInfo(selected_main_idx); } } else { bool none_subview = true; if (SubViewDeconstruction.checkInst() || SubViewEquipment.checkInst() || SubViewUpgrade.checkInst()) { none_subview = false; } if (InventoryVC.checkInst() && none_subview) { if (EquipmentInfoManager.Inst.EquipmentList[(int)EquipmentInfoManager.Inst.GetSelectedMenu()].Count > 0) { EquipmentInfoManager.Inst.updateDetailInfo(selected_main_idx); } } } } } }
public void OnClickClose() { if (PartyInfoVC.checkInst()) { PartyInfoVC.Inst.frameScroll.SetActive(true); } else if (InventoryVC.checkInst()) { InventoryVC.Inst.FrameMain.SetActive(true); } Destroy(this.gameObject); }
public void OnClickSortType(int btn_idx) { sortType = (SORT_TYPE)btn_idx; updateSortView(); if (PartyInfoVC.checkInst()) { if (SubViewEquipment.checkInst()) { DebugLog.Log(false, "Reset Equip List"); SubViewEquipment.Inst.ResetScrollListBySortType(sortType); } else if (SubViewDeconstruction.checkInst()) { DebugLog.Log(false, "Reset deconstruct List"); SubViewDeconstruction.Inst.ResetScrollListBySortType(sortType); } else if (SubViewUpgrade.checkInst()) { DebugLog.Log(false, "Reset SubViewUpgrade List"); SubViewUpgrade.Inst.ResetScrollListBySortType(sortType); } else { DebugLog.Log(false, "Reset Partyinfo List"); PartyInfoVC.Inst.ResetScrollListBySortType(sortType); } } else if (InventoryVC.checkInst()) { if (SubViewDeconstruction.checkInst()) { DebugLog.Log(false, "Reset deconstruct List"); SubViewDeconstruction.Inst.ResetScrollListBySortType(sortType); } else if (SubViewUpgrade.checkInst()) { DebugLog.Log(false, "Reset SubViewUpgrade List"); SubViewUpgrade.Inst.ResetScrollListBySortType(sortType); } else { DebugLog.Log(false, "Reset Inven List"); EquipmentInfoManager.Inst.ResetScrollListBySortType(sortType); } } }
public void OnClickClose() { if (PartyInfoVC.checkInst()) { if ((dType == DECONSTRUCTION_TYPE.SERVANT && partyInfo.ServantList != null) || (dType == DECONSTRUCTION_TYPE.MONSTER && partyInfo.MonsterList != null)) { PartyInfoVC.Inst.frameScroll.SetActive(true); } } else if (InventoryVC.checkInst()) { InventoryVC.Inst.FrameMain.SetActive(true); } Destroy(this.gameObject); }
//분해 완료(서버에서 응답) 후 화면 전체 갱신 public void updateViewFinishRequest() { OnClickButtonClear(); if (PartyInfoVC.checkInst()) { PartyInfoVC patyInfo = PartyInfoVC.Inst; patyInfo.setData(); patyInfo.resetScroll(); patyInfo.updateDetailInfo(patyInfo.scrollList.getFirstItemOrder()); setData(); scrollList.rectTrScrollLayer.anchoredPosition = Vector2.zero; scrollList.SetItemOrder(getOrder()); scrollList.ScrollViewDidScroll(); } else if (InventoryVC.checkInst()) { InventoryVC inventory = InventoryVC.Inst; if (inventory.FrameEquipmentInfo.activeSelf) { if (EquipmentInfoManager.checkInst()) { EquipmentInfoManager equipmentInfo = EquipmentInfoManager.Inst; equipmentInfo.setData(); if (equipmentInfo.EquipmentList[(int)equipmentInfo.selectedMenu].Count > 0) { equipmentInfo.resetScroll(); equipmentInfo.updateDetailInfo(equipmentInfo.scrollList.getFirstItemOrder()); } else { equipmentInfo.updateAllView(); } setData(); scrollList.rectTrScrollLayer.anchoredPosition = Vector2.zero; scrollList.SetItemOrder(getOrder()); scrollList.ScrollViewDidScroll(); } } } }
//PartyInfo 화면에서 유닛을 선택했을때 해당 모델로 교체 public void ChangeSelectedUnitModel() { //서브뷰 상태일때는 Return; //if (SubViewDeconstruction.checkInst() || SubViewUpgrade.checkInst()) //{ // return; //} if (PartyInfoVC.checkInst()) { PartyInfoVC partyInfo = PartyInfoVC.Inst; if (objMonsterModel != null) { Destroy(objMonsterModel); } if (partyInfo.selectedMenu == PartyInfoVC.menu_type.SERVANT) { objServantModel.SetActive(false); int servant_id = partyInfo.ServantList[partyInfo.selected_unit_idx].id; characterCustom.jobIndex = CSVData.Inst.GetServantData(servant_id).job; characterCustom.headIndex = CSVData.Inst.GetServantData(servant_id).head; characterCustom.hairIndex = CSVData.Inst.GetServantData(servant_id).hair; characterCustom.isMan = CSVData.Inst.GetServantData(servant_id).gender; characterCustom.isChildren = CSVData.Inst.GetServantData(servant_id).body; characterCustom.Refresh(); objServantModel.SetActive(true); changeCameraOffsetByModelHeight(objServantModel.GetComponent <CharInfo>().Height); } else if (partyInfo.selectedMenu == PartyInfoVC.menu_type.MONSTER) { objServantModel.SetActive(false); objMonsterModel = Instantiate(Resources.Load <GameObject>("InGameCharacterPrefabs/" + CSVData.Inst.GetMonsterDBResourceModel(partyInfo.MonsterList[partyInfo.selected_unit_idx].id)), characterCustom.transform); changeCameraOffsetByModelHeight(objMonsterModel.GetComponent <CharInfo>().Height); } DebugLog.Log(false, "change update model"); } }