private void OnTriggerExit(Collider other) { if (other.gameObject == Totem_01 || Totem_02.gameObject == Totem_02) { Particula_01.SetActive(false); Particula_02.SetActive(false); Checker_01.SetActive(false); } }
private void OnTriggerStay(Collider other) { if (other.gameObject == Totem_01) { Checker_01.SetActive(true); Particula_01.SetActive(true); } if (other.gameObject == Totem_02) { Checker_01.SetActive(true); Particula_02.SetActive(true); } }