//Happiness sphere collider void OnTriggerEnter(Collider other) { if (other != null) { //BurstMode(); points++; HappyText.text = ("You have released the lever-the door is open. Find the cheese."); Particles p = other.GetComponent <Particles>(); if (p != null) { p.CheeseExplode(); } Destroy(other.gameObject); doorOpen.PointCollect(); if (points == 2) { SceneManager.LoadScene(0); } } }