public override void Draw(SpriteBatch spriteBatch) { graphics.GraphicsDevice.Clear(Color.Black); // Draw the particles using additive blending. You can experiment with using different blend modes and // different particle textures. particleText.Draw(spriteBatch); spriteBatch.DrawString(font, mensaje, new Vector2(251, 400), Color.White, 0f, Vector2.Zero, 0.5f, 0, 0); }
public override void Draw(GameTime gameTime) { SpriteBatch spriteBatch = ScreenManager.SpriteBatch; spriteBatch.Begin(0, BlendState.Additive); particleText.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }