public new void Update(float deltaTime) { base.Update(deltaTime); particleSpawner.Update(deltaTime); drawable.Position = Position; drawable.Rotation = (float)System.Math.Atan2(LookingDirection.Y, LookingDirection.X); }
public new void Update(float deltaTime) { base.Update(deltaTime); particleSpawner.Update(deltaTime); drawable.Position = Position; drawable.Rotation = (float)System.Math.Atan2(LookingDirection.Y, LookingDirection.X); }