void ClearDotsAt(List <Dot> dots) { foreach (Dot dot in dots) { if (dot != null) { ClearDotsAt(dot.xIndex, dot.yIndex); //add value score dot.ScorePoint(); if (m_particleManager != null) { m_particleManager.ClearDotFxAt(dot.xIndex, dot.yIndex); } } } //play sfx sfx.GetSFX(2); }