// spawn ExplosionFX public ParticleFX spawnExplosionFX(Vector3 position) { ParticleFX fx = m_ExplosionFXsPool.spawn(position, transform); fx.Setpool(m_ExplosionFXsPool); return(fx); }
// spawn HitFX public ParticleFX spawnHitFX(Vector3 position) { ParticleFX fx = m_hitFxPool.spawn(position, transform); fx.Setpool(m_hitFxPool); return(fx); }