public void RemoveParticleFromList(ParticleEmitters _ID) { for(int i = 0; i < _particlesList._particles.Length; i++) if(_particlesList._particles[i] == _ID) toPlay.Remove(i); }
/// <summary> /// BasePathが変更された時に呼ばれます。 /// </summary> protected override void OnBasePathChanged(string basePath) { base.OnBasePathChanged(basePath); ParticleEmitters.ForEach(_ => _.BasePath = basePath); }