public GDEndGameScreen(MonoSAMGame game, GraphicsDeviceManager gdm) : base(game, gdm) { _banner1 = new ParticleBanner(this, Textures.TexParticle, GDConstants.ORDER_WORLD_LOGO); _banner2 = new ParticleBanner(this, Textures.TexParticle, GDConstants.ORDER_WORLD_LOGO); Initialize(); }