void Awake() { sounds = GetComponents <AudioSource>(); tickSound = sounds[0]; instrumentSounds = new AudioSource[4]; for (int i = 0; i < 4; i++) { instrumentSounds[i] = sounds[i + 1]; } //On va injecter ces trucs-là? playersScript = GameObject.Find("PlayersManager").GetComponent <PlayersManager>(); UIScript = GameObject.Find("Part").GetComponent <PartUI>(); //SetUp(); currentStateIndex = statesSeries.Length - 1; riff = new List <Note>(); badNoteSound = sounds[5]; beat = sounds[sounds.Length - 1]; }
private void Start() { partUIScript = GameObject.Find("Part").GetComponent <PartUI>(); }