/// <summary> Returns on which layer the storyboard sample will play (e.g. Fail or Pass). </summary> private Layer GetLayer(string[] args) => ParserStatic.GetEnumMatch <Layer>(args[2]) ?? Layer.Unknown;
/// <summary> Returns the local origin of the sprite, determining around which point it is transformed /// (e.g. TopLeft, Center, or Bottom). </summary> private Origin GetOrigin(string[] args) => ParserStatic.GetEnumMatch <Origin>(args[2]) ?? Origin.Unknown;