public void StartParsec() { streamer.StartParsec(m_Players.Length, IsPublicGame.isOn, "Unity Test", "An Example Unity Project", authdata.id); ShortLinkUri.text = streamer.GetInviteUrl(authdata, 600, 10); }
public void StartParsec() { streamer.StartParsec(m_Players.Length, IsPublicGame.isOn, "Unity Test", "An Example Unity Project", authdata.id); Debug.Log("Parsec started with: " + authdata.id + " and user id " + authdata.user_id); ShortLinkUri.text = streamer.GetInviteUrl(authdata, 600, 10); }