示例#1
0
 void Start()
 {
     parser = GameObject.FindObjectOfType <ParseLevels>();
     Text[] texts = GameObject.FindObjectsOfType <Text>();
     for (int i = 0; i < texts.Length; ++i)
     {
         if (texts[i].name == "Rules")
         {
             rules = texts[i];
             return;
         }
     }
 }
    // Start is called before the first frame update
    void Start()
    {
        gameWin = false;
        enemies = new ArrayList();
        levels  = new ArrayList();
        try
        {
            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.Load(new StringReader(xmlRawFile.text));
            XmlNode patterns = xmlDoc.DocumentElement;
            if (patterns.Name == "patterns")
            {
                if (patterns.ChildNodes[0].Name == "enemies")
                {
                    foreach (XmlNode enemy in patterns.ChildNodes[0].ChildNodes)
                    {
                        string     enemy_name = enemy.Attributes["name"].Value;
                        ParseEnemy parseEnemy = new ParseEnemy(enemy_name, enemy);
                        enemies.Add(parseEnemy);
                    }
                }
                else
                {
                    throw new ParsingError("patterns should have enemies");
                }

                if (patterns.ChildNodes[1].Name == "levels")
                {
                    foreach (XmlNode level in patterns.ChildNodes[1].ChildNodes)
                    {
                        int         level_number = int.Parse(level.Attributes["number"].Value);
                        ParseLevels parseLevels  = new ParseLevels(level_number, level);
                        levels.Add(parseLevels);
                    }
                }
                else
                {
                    throw new ParsingError("patterns should have enemies");
                }
            }
            else
            {
                throw new ParsingError("root name should be patterns");
            }
        }
        catch (Exception e)
        {
            Debug.LogError(e);
        }
    }
示例#3
0
 // Use this for initialization
 void Start()
 {
     meal   = new List <GameObject>();
     parser = GameObject.FindObjectOfType <ParseLevels>();
 }