public void Should_Park_Return_Null_When_Park_Null_Car() { // given Car car = null; var parkingLot1 = new ParkingLot("ParkingLotOne"); var parkingLot2 = new ParkingLot("ParkingLotOne"); var parkingBoy = new ParkingLotServiceManager("Jack", parkingLot1, parkingLot2); // when var parkingTicket = parkingBoy.Park(car); // then Assert.Null(parkingTicket); }
public void Should_Park_Return_ParkingTicket_When_Park_To_Available_ParkingLot() { // given var car = new Car("JAA8888"); var parkingLot1 = new ParkingLot("ParkingLotOne"); var parkingLot2 = new ParkingLot("ParkingLotOne"); var parkingBoy = new ParkingLotServiceManager("Jack", parkingLot1, parkingLot2); // when var parkingTicket = parkingBoy.Park(car); // then Assert.IsType <ParkingTicket>(parkingTicket); }
public void Should_Fetch_Return_Car_With_Valid_ParkingTicket() { // given // given var parkedCar = new Car("JAA8888"); var parkingLot1 = new ParkingLot("ParkingLotOne"); var parkingLot2 = new ParkingLot("ParkingLotOne"); var parkingBoy = new ParkingLotServiceManager("Jack", parkingLot1, parkingLot2); var parkingTicket = parkingBoy.Park(parkedCar); // when var fetchedCar = parkingBoy.Fetch(parkingTicket); // then Assert.IsType <Car>(fetchedCar); Assert.Equal(fetchedCar, parkedCar); }